forked from Simnation/Main
35 lines
1.1 KiB
Lua
35 lines
1.1 KiB
Lua
if Config.oxInventory.enabled then
|
|
|
|
-- Usable items
|
|
-- Export used for ox_inventory
|
|
exports('UseTowRope', function(event, item, inventory)
|
|
if event == 'usingItem' then
|
|
local player = inventory.id
|
|
TriggerClientEvent('kq_towing:client:startRope', player, false, true)
|
|
return true
|
|
end
|
|
end)
|
|
|
|
exports('UseWinch', function(event, item, inventory)
|
|
if event == 'usingItem' then
|
|
local player = inventory.id
|
|
TriggerClientEvent('kq_towing:client:startRope', player, true, true)
|
|
return true
|
|
end
|
|
end)
|
|
|
|
|
|
function IsPlayerJobWhitelisted(player, jobs)
|
|
return true
|
|
end
|
|
|
|
function AddPlayerItem(player, item, amount, meta)
|
|
local success, response = exports['ox_inventory']:AddItem(player, item, amount or 1, meta)
|
|
return success
|
|
end
|
|
|
|
function RemovePlayerItem(player, item, amount)
|
|
local success, response = exports['ox_inventory']:RemoveItem(player, item, amount or 1)
|
|
return success
|
|
end
|
|
end
|