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Main/resources/[cars]/xtremeoutlaw/handling.meta
2025-06-09 16:42:05 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>mattrackx3</handlingName>
<fMass value="550.000000" />
<fInitialDragCoeff value="11.00000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.00000" z="-0.100000" />
<vecInertiaMultiplier x="1.100000" y="1.100000" z="1.100000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.250000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="2.300000" />
<fClutchChangeRateScaleDownShift value="2.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="1.000000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.500000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="2.700000" />
<fTractionCurveMin value="2.500000" />
<fTractionCurveLateral value="20.500000" />
<fTractionSpringDeltaMax value="0.090000" />
<fLowSpeedTractionLossMult value="1.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.430000" />
<fTractionLossMult value="0.100000" />
<fSuspensionForce value="3.800000" />
<fSuspensionCompDamp value="2.000000" />
<fSuspensionReboundDamp value="2.500000" />
<fSuspensionUpperLimit value="0.120000" />
<fSuspensionLowerLimit value="-0.130000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.550000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.00000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="2.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="12000" />
<strModelFlags>42004808</strModelFlags>
<strHandlingFlags>C200001</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_HALFTRACK_DUALMG</Item>
<Item>VEHICLE_WEAPON_HALFTRACK_QUADMG</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
2
0
0
</WeaponSeats>
<WeaponVehicleModType>
<Item>VMT_ROOF</Item>
<Item>VMT_ROOF</Item>
<Item />
<Item />
</WeaponVehicleModType>
<fTurretSpeed content="float_array">
10.000000
10.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.200000
-0.150000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.707000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-1.707000
-1.707000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.040000
-0.025000
</fTurretPitchForwardMin>
<TurretPitchLimitData>
<Item>
<fForwardAngleMin value="28.00000" />
<fForwardAngleMax value="60.00000" />
<fBackwardAngleMin value="125.00000" />
<fBackwardAngleMid value="150.00000" />
<fBackwardAngleMax value="169.00000" />
<fBackwardForcedPitch value="-0.150" />
</Item>
<Item>
<fForwardAngleMin value="45.00000" />
<fForwardAngleMax value="90.00000" />
<fBackwardAngleMin value="125.00000" />
<fBackwardAngleMid value="139.00000" />
<fBackwardAngleMax value="169.00000" />
<fBackwardForcedPitch value="-0.150" />
</Item>
</TurretPitchLimitData>
<fUvAnimationMult value="0.360000" />
<fMiscGadgetVar value="1.000000" />
<fWheelImpactOffset value="0.050000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
<fWeaponDamageScaledToVehHealthMult value="0.340000" />
</Item>
</HandlingData>
</CHandlingDataMgr>