forked from Simnation/Main
17 lines
624 B
Lua
17 lines
624 B
Lua
function ApplyCharacterCustomization(ped, data)
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if not ped or not DoesEntityExist(ped) then return end
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for _, component in ipairs(data.components or {}) do
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if component.drawable and component.component_id and component.texture then
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SetPedComponentVariation(ped, component.component_id, component.drawable, component.texture, 0)
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end
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end
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for _, prop in ipairs(data.props or {}) do
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if prop.drawable ~= -1 then
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SetPedPropIndex(ped, prop.prop_id, prop.drawable, prop.texture, true)
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else
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ClearPedProp(ped, prop.prop_id)
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end
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end
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end
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