if Config.BilliardSunkNotify then RegisterServerEvent("rtx_billiard:BallNotify") AddEventHandler("rtx_billiard:BallNotify", function(tableiddata, ballmodel) if tableiddata ~= nil then if billiardtables[tableiddata] ~= nil then local playersource = source local billiardhandler = billiardtables[tableiddata] if billiardhandler.inprogress == true and billiardhandler.inprogressplayerid == playersource then local playername = GetPlayerName(playersource) TriggerClientEvent("rtx_billiard:BallNotifyClient", -1, tableiddata, playername, ballmodel) end end end end) end