---@param coords table ---@param sprite number ---@param display number ---@param scale number ---@param color number ---@param label string ---@return integer local createBlip = function(coords, sprite, display, scale, color, label) local blip = AddBlipForCoord(coords.x, coords.y, coords.z) SetBlipSprite(blip, sprite) SetBlipDisplay(blip, display) SetBlipAsShortRange(blip, true) SetBlipScale(blip, scale) SetBlipColour(blip, color) BeginTextCommandSetBlipName("STRING") AddTextComponentSubstringPlayerName(label) EndTextCommandSetBlipName(blip) return blip end exports("createBlip", createBlip)