Cache = Require("lib/cache/shared/cache.lua") local PlayerPedId = PlayerPedId local GetVehiclePedIsIn = GetVehiclePedIsIn local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers local GetPedInVehicleSeat = GetPedInVehicleSeat local GetPlayerServerId = GetPlayerServerId local GetSelectedPedWeapon = GetSelectedPedWeapon local PlayerId = PlayerId -- Comparison functions for client-side state --- Get the player's ped ID ---@return integer function GetPed() return PlayerPedId() end --- Get the vehicle the player is in, if any ---@return integer | nil function GetVehicle() local ped = Cache.Get("Ped") -- Use cached ped for efficiency if not ped then return end -- Or handle error/default case return GetVehiclePedIsIn(ped, false) end --- Get the seat of the player in the vehicle if the vehicle is occupied ---@return integer | nil function GetVehicleSeat() local vehicle = Cache.Get("Vehicle") if not vehicle then return end local ped = Cache.Get("Ped") if not ped then return end for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do if ped == GetPedInVehicleSeat(vehicle, i) then return i end end end ---Get The Server ID of the player ---@return integer | nil function GetServerId() local ped = PlayerId() if not ped then return end -- Return unarmed hash if no ped return GetPlayerServerId(ped) end --- Get the current weapon of the player --- @return integer | nil function GetWeapon() local ped = Cache.Get("Ped") if not ped then return end -- Return unarmed hash if no ped return GetSelectedPedWeapon(ped) end Cache.Create("Ped", GetPed, 1000) -- Check ped every second (adjust as needed) Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms Cache.Create("Weapon", GetWeapon , 250) -- Check weapon every 250ms Cache.Create("ServerId", GetServerId, 1000) -- Check server ID every second return Cache