-- FOR OX_TARGET -- local OXGroups = {['marshal'] = 0, ['vagos'] = 0} -- FOR QB-TARGET -- local QBCoreJobs = {['marshal'] = 1} local QBCoreGangs = {['vagos'] = 100} --------------------------------------FOR OX_TARGET AND CUSTOM TARGET-------------------------------------- local groups = (target.system == 'ox' or target.system == 'custom') and (target.enabledGroups and OXGroups) or nil ----------------------------------------------------------------------------------------- --#####################################################################################-- --------------------------------------FOR QB-TARGET-------------------------------------- -- Use QBJobs OR QBGangs ! If both are enabled, you will need to have both the gang AND the job local QBJobs = target.system == 'qb' and (target.enabledGroups and QBCoreJobs) or nil --local QBGangs = target.system == 'qb' and target.enabledGroups and QBCoreGangs or nil ----------------------------------------------------------------------------------------- local useAuthorizedCharacters = target.useAuthorizedCharacters local authorizedCharacters = { ---@QB_FORMAT ["license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"] = true, ["license:yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy"] = true, ---@ESX_FORMAT ["char1:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"] = true, ["char2:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"] = true, -- Add your licenses here ["license:0eafabe308cf0eaca0b0fbf5c1ca13f756d224f2"] = true, ["license:fff901d8f6568f356416076df59251aede9c6b68"] = true, ["license:dae8d3f44cc7de24638a82ff53a7643475267ef0"] = true, ["license:af732c42d19a3d8b6a0169ebb13fc135e1d26859"] = true, ["license:7670072db4258a31e67f66e432cd307d9e3495bd"] = true, } local function isCharacterAuthorized() if Framework == 'qb' or Framework == 'qbx' then local license = CORE.Functions.GetPlayerData().license return authorizedCharacters[license] or false elseif Framework == 'esx' then return authorizedCharacters[ESX.PlayerData.identifier] or false end end --------------------DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING--------------------- return { { name = 'patoche_call_lift_up', coords = vec3(-1142.63, 355.56, 71.72), size = vec3(0.3, 1.1, 2.2), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false}) end, icon = 'fa-solid fa-elevator', label = locale('label.lift_ed'), job = QBJobs, gang = QBGangs, distance = target.distance } }, }, { name = 'patoche_call_lift_down', coords = vec3(-1137.94, 353.68, 68.8), size = vec3(0.4, 0.4, 0.8), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false}) end, icon = 'fa-solid fa-elevator', label = locale('label.lift_ed'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_lift_down', coords = vec3(-1138.69, 351.37, 72.0), size = vec3(0.2, 0.25, 0.75), rotation = 330, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false}) end, icon = 'fa-solid fa-down-long', label = locale('label.lift_down'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_lift_up', coords = vec3(-1138.66, 351.37, 69.0), size = vec3(0.2, 0.25, 0.95), rotation = 330, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false}) end, icon = 'fa-solid fa-up-long', label = locale('label.lift_up'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_quadDoors', coords = vec3(-1138.51, 357.48, 68.3), size = vec3(0.5, 0.5, 1.0), rotation = 331, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'quadDoors', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'quadDoors', auto = true}) end, icon = 'fa-solid fa-door-open', label = locale('label.auto'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_weapons', coords = vec3(-1134.43, 358.6, 67.9), size = vec3(0.5, 0.55, 2.0), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'weaponDoor', auto = false}) end, icon = 'fa-solid fa-gun', label = locale('label.weapon_doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_clothes', coords = vec3(-1134.04, 354.28, 68.2), size = vec3(0.35, 0.3, 1.0), rotation = 12.5, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'clothesDoor', auto = false}) end, icon = 'fa-solid fa-shirt', label = locale('label.clothes_doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_target_button', coords = vec3(-1141.9, 350.89, 68.3), size = vec3(0.4, 0.4, 0.8), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'targetButton', auto = false}) end, icon = 'fa-solid fa-bullseye', label = locale('label.target_button'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_target', coords = vec3(-1141.48, 349.86, 68.35), size = vec3(0.25, 0.8, 1.6), rotation = 328, debug = false, options = { { event = 'patoche:interact:client:animClearArea', icon = 'fa-solid fa-bullseye', label = locale('label.target'), } } }, { name = 'patoche_ordidoor', coords = vec3(-1147.89, 352.33, 68.2), size = vec3(0.6, 0.2, 1.0), rotation = 331, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor1', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor1', auto = true}) end, icon = 'fa-solid fa-door-open', label = locale('label.auto'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_ordidoor2', coords = vec3(-1147.77, 354.62, 68.2), size = vec3(0.6, 0.2, 1.0), rotation = 331, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor2', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor2', auto = true}) end, icon = 'fa-solid fa-door-open', label = locale('label.auto'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_secretdoors', coords = vec3(-1126.44, 357.09, 71.29), size = vec3(0.5, 0.5, 1.1), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'secretDoors', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_bookdoor', coords = vec3(-1128.82, 358.95, 71.6), size = vec3(0.6, 0.7, 1.15), rotation = 330, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'bookDoor', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_doors1', coords = vec3(-1141.93, 365.97, 71.32), size = vec3(1.0, 3.0, 2.55), rotation = 59, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors1', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_doors2', coords = vec3(-1121.14, 364.7, 71.32), size = vec3(1.7, 1.0, 2.6), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors2', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_doors3', coords = vec3(-1136.01, 375.41, 71.3), size = vec3(1.0, 3.05, 2.55), rotation = 59, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors3', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_doors4', coords = vec3(-1143.44, 371.58, 74.93), size = vec3(1.0, 3.0, 2.55), rotation = 59, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors4', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_doors5', coords = vec3(-1130.81, 370.57, 74.93), size = vec3(1.0, 3.0, 2.55), rotation = 59, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors5', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_secretdoors_underground', coords = vec3(-1123.32, 361.65, 68.3), size = vec3(0.2, 0.2, 1.1), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'secretDoors', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_cloakdoors', coords = vec3(-1128.39, 356.57, 68.2), size = vec3(0.5, 1.7, 1.8), rotation = 329, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'cloakDoors', auto = false}) end, icon = 'fa-solid fa-door-open', label = locale('label.doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'cloakDoors', auto = true}) end, icon = 'fa-solid fa-door-open', label = locale('label.auto'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, -- --PROPS { name = 'patoche_security_room01_top', coords = vec3(-1144.89, 372.67, 74.93), size = vec3(0.55, 0.4, 2.0), rotation = 330, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_windows'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'}) end, icon = 'fa-solid fa-house-lock', label = locale('label.full_close'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_security_room01_pillar', coords = vec3(-1136.13, 371.15, 71.7), size = vec3(1.0, 1.0, 2.0), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_windows'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'}) end, icon = 'fa-solid fa-house-lock', label = locale('label.full_close'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_security_room03', coords = vec3(-1129.26, 369.4, 75.3), size = vec3(0.8, 0.8, 2.0), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_windows'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'}) end, icon = 'fa-solid fa-house-lock', label = locale('label.full_close'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_security_room02', coords = vec3(-1122.1, 365.16, 71.49), size = vec3(0.55, 0.5, 1.8), rotation = 330, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_windows'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'}) end, icon = 'fa-solid fa-house-lock', label = locale('label.full_close'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_security_room_WD_villa_bunker', coords = vec3(-1152.64, 351.91, 67.9), size = vec3(1.0, 1.0, 2.0), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_doors'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'}) end, icon = 'fa-solid fa-door-open', label = locale('label.close_windows'), job = QBJobs, gang = QBGangs, distance = target.distance }, { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'}) end, icon = 'fa-solid fa-house-lock', label = locale('label.full_close'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name = 'patoche_pool_doors', coords = vec3(-1150.18, 356.3, 71.6), size = vec3(1.0, 1.0, 2.0), rotation = 328, debug = false, options = { { groups = groups, onSelect = function() if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doorsPool'}) end, icon = 'fa-solid fa-door-open', label = locale('label.roofpool_doors'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, --CAMERA { name = 'patoche_cameras_01', coords = vec3(-1151.82, 353.43, 67.9), size = vec3(1.6, 0.6, 1.65), rotation = 60, debug = false, options = { { groups = groups, event = 'patoche:interact:client:cameraMenu', icon = 'fa-solid fa-video', label = locale('label.camera'), job = QBJobs, gang = QBGangs, distance = target.distance } } }, { name= 'patoche_cameras_02', coords = vec3(-1127.87, 358.38, 71.49), size = vec3(1.05, 0.25, 1.8), rotation = 328, debug = false, options = { { groups = groups, event = 'patoche:interact:client:cameraMenu', icon = 'fa-solid fa-video', label = locale('label.camera'), job = QBJobs, gang = QBGangs, distance = target.distance } } } }, lib.zones.poly({ points = { vec3(-1180.4207763672, 340.18664550781, 60.0), vec3(-1190.1365966797, 350.82202148438, 60.0), vec3(-1196.0961914062, 371.77169799805, 60.0), vec3(-1198.7802734375, 412.01794433594, 60.0), vec3(-1064.8665771484, 405.42504882812, 60.0), vec3(-1072.6895751953, 279.83306884766, 60.0), vec3(-1147.7784423828, 270.69509887695, 60.0) }, thickness = 75, onEnter = function() TriggerEvent('patoche_interact:client:spawnProps', 'bunker') end, onExit = function() TriggerEvent('patoche_interact:client:deleteProps', 'bunker') end, debug = false, })