Config = {} Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around) Config.PauseMapText = '' -- Text shown above the map when ESC is pressed. If left empty 'FiveM' will appear Config.HarnessUses = 20 Config.DamageNeeded = 100.0 -- amount of damage till you can push your vehicle. 0-1000 Config.Logging = 'discord' -- fivemanage Config.AFK = { ignoredGroups = { ['mod'] = true, ['admin'] = true, ['god'] = true }, secondsUntilKick = 1000000, -- AFK Kick Time Limit (in seconds) kickInCharMenu = false -- Set to true if you want to kick players for being AFK even when they are in the character menu. } Config.HandsUp = { command = 'hu', keybind = '', controls = { 24, 25, 47, 58, 59, 63, 64, 71, 72, 75, 140, 141, 142, 143, 257, 263, 264 } } Config.Binoculars = { zoomSpeed = 10.0, -- camera zoom speed storeBinocularsKey = 177 -- backspace by default } Config.AIResponse = { wantedLevels = false, -- if true, you will recieve wanted levels dispatchServices = { -- AI dispatch services [1] = false, -- Police Vehicles [2] = false, -- Police Helicopters [3] = false, -- Fire Department Vehicles [4] = false, -- Swat Vehicles [5] = false, -- Ambulance Vehicles [6] = false, -- Police Motorcycles [7] = false, -- Police Backup [8] = false, -- Police Roadblocks [9] = false, -- PoliceAutomobileWaitPulledOver [10] = false, -- PoliceAutomobileWaitCruising [11] = false, -- Gang Members [12] = false, -- Swat Helicopters [13] = false, -- Police Boats [14] = false, -- Army Vehicles [15] = false -- Biker Backup } } -- To Set This Up visit https://forum.cfx.re/t/how-to-updated-discord-rich-presence-custom-image/157686 Config.Discord = { isEnabled = false, -- If set to true, then discord rich presence will be enabled applicationId = '00000000000000000', -- The discord application id iconLarge = 'logo_name', -- The name of the large icon iconLargeHoverText = 'This is a Large icon with text', -- The hover text of the large icon iconSmall = 'small_logo_name', -- The name of the small icon iconSmallHoverText = 'This is a Small icon with text', -- The hover text of the small icon updateRate = 60000, -- How often the player count should be updated showPlayerCount = true, -- If set to true the player count will be displayed in the rich presence maxPlayers = 48, -- Maximum amount of players buttons = { { text = 'First Button!', url = 'fivem://connect/localhost:30120' }, { text = 'Second Button!', url = 'fivem://connect/localhost:30120' } } } Config.Density = { parked = 0.8, vehicle = 0.8, multiplier = 0.8, peds = 0.8, scenario = 0.8 } Config.Disable = { hudComponents = { 1, 2, 3, 4, 7, 9, 13, 19, 20, 21, 22 }, -- Hud Components: https://docs.fivem.net/natives/?_0x6806C51AD12B83B8 controls = { 37 }, -- Controls: https://docs.fivem.net/docs/game-references/controls/ displayAmmo = true, -- false disables ammo display ambience = false, -- disables distance sirens, distance car alarms, flight music, etc idleCamera = true, -- disables the idle cinematic camera vestDrawable = false, -- disables the vest equipped when using heavy armor pistolWhipping = true, -- disables pistol whipping driveby = false, -- disables driveby } Config.RelieveWeedStress = math.random(15, 20) -- stress relief amount (100 max) Config.Consumables = { eat = { -- default food items --[[ ['sandwich'] = math.random(35, 54), ['tosti'] = math.random(40, 50), ['twerks_candy'] = math.random(35, 54), ['snikkel_candy'] = math.random(40, 50), ['tims_instant_nudeln'] = math.random(40, 50) ]] }, drink = { -- default drink items --[[ ['water_bottle'] = math.random(35, 54), ['kurkakola'] = math.random(35, 54), ['coffee'] = math.random(40, 50), ['spazi'] = math.random(40, 50) ]] }, alcohol = { -- default alcohol items --[[ ['whiskey'] = math.random(20, 30), ['beer'] = math.random(30, 40), ['vodka'] = math.random(20, 40), ]] }, custom = { -- put any custom items here -- ['newitem'] = { -- progress = { -- label = 'Using Item...', -- time = 5000 -- }, -- animation = { -- animDict = 'amb@prop_human_bbq@male@base', -- anim = 'base', -- flags = 8, -- }, -- prop = { -- model = false, -- bone = false, -- coords = false, -- vector 3 format -- rotation = false, -- vector 3 format -- }, -- replenish = {''' -- type = 'Hunger', -- replenish type 'Hunger'/'Thirst' / false -- replenish = math.random(20, 40), -- isAlcohol = false, -- if you want it to add alcohol count -- event = false, -- 'eventname' if you want it to trigger an outside event on use useful for drugs -- server = false -- if the event above is a server event -- } -- } } } ---Config.Fireworks = { --- delay = 5, -- time in s till it goes off --- items = { -- firework items --- 'firework1', -- 'firework2', -- 'firework3', -- 'firework4' -- } ---} Config.BlacklistedScenarios = { types = { 'WORLD_VEHICLE_MILITARY_PLANES_SMALL', 'WORLD_VEHICLE_MILITARY_PLANES_BIG', 'WORLD_VEHICLE_AMBULANCE', 'WORLD_VEHICLE_POLICE_NEXT_TO_CAR', 'WORLD_VEHICLE_POLICE_CAR', 'WORLD_VEHICLE_POLICE_BIKE' }, groups = { 2017590552, 2141866469, 1409640232, `ng_planes` } } Config.BlacklistedVehs = { [`jet`] = true, [`lazer`] = true, [`buzzard`] = true, [`buzzard2`] = true, [`annihilator`] = true, [`savage`] = true, [`titan`] = true, [`rhino`] = true, [`mule`] = true, [`blimp`] = true, [`blimp2`] = true, [`maverick`] = true, [`airtug`] = true, [`hydra`] = true, [`oppressor`] = true, [`technical3`] = true, [`insurgent3`] = true, [`apc`] = true, [`tampa3`] = true, [`trailersmall2`] = true, [`halftrack`] = true, [`hunter`] = true, [`vigilante`] = true, [`akula`] = true, [`barrage`] = true, [`khanjali`] = true, [`caracara`] = true, [`blimp3`] = true, [`menacer`] = true, [`oppressor2`] = true, [`scramjet`] = true, [`strikeforce`] = true, [`cerberus`] = true, [`cerberus2`] = true, [`cerberus3`] = true, [`scarab2`] = true, [`scarab3`] = true, [`rrocket`] = true, [`ruiner2`] = true, [`deluxo`] = true, [`cargoplane2`] = true, [`voltic2`] = true } Config.BlacklistedWeapons = { [`WEAPON_RAILGUN`] = true, } Config.BlacklistedPeds = { [`s_m_y_ranger_01`] = true, [`s_m_y_sheriff_01`] = true, [`s_m_y_cop_01`] = true, [`s_f_y_sheriff_01`] = true, [`s_f_y_cop_01`] = true, [`s_m_y_hwaycop_01`] = true } Config.Objects = { -- for object removal { coords = vector3(266.09, -349.35, 44.74), heading = 0, length = 200, width = 200, model = 'prop_sec_barier_02b' }, { coords = vector3(285.28, -355.78, 45.13), heading = 0, length = 200, width = 200, model = 'prop_sec_barier_02a' }, } -- You may add more than 2 selections and it will bring up a menu for the player to select which floor be sure to label each section though Config.Teleports = { [1] = { -- Elevator @ labs [1] = { -- up poly = { coords = vector3(3540.74, 3675.59, 20.99), heading = 167.5, length = 2, width = 2 }, allowVeh = false, -- whether or not to allow use in vehicle label = false -- set this to a string for a custom label or leave it false to keep the default. if more than 2 options, label all options }, [2] = { -- down poly = { coords = vector3(3540.74, 3675.59, 28.11), heading = 172.5, length = 2, width = 2 }, allowVeh = false, label = false } }, [2] = { --Coke Processing Enter/Exit [1] = { poly = { coords = vector3(909.49, -1589.22, 30.51), heading = 92.24, length = 2, width = 2 }, allowVeh = false, label = '[E] Enter Coke Processing' }, [2] = { poly = { coords = vector3(1088.81, -3187.57, -38.99), heading = 181.7, length = 2, width = 2 }, allowVeh = false, label = '[E] Leave' } } } --Config.CarWash = { --- dirtLevel = 0.1, -- threshold for the dirt level to be counted as dirty --- defaultPrice = 20, -- default price for the carwash --- locations = { --- [1] = { coords = vector3(174.81, -1736.77, 28.87), length = 7.0, width = 8.8, heading = 359 }, -- South Los Santos Carson Avenue -- [2] = { coords = vector3(25.2, -1391.98, 28.91), length = 6.6, width = 8.2, heading = 0 }, -- South Los Santos Innocence Boulevard --- [3] = { coords = vector3(-74.27, 6427.72, 31.02), length = 9.4, width = 8, heading = 315 }, -- Paleto Bay Boulevard --- [4] = { coords = vector3(1362.69, 3591.81, 34.5), length = 6.4, width = 8, heading = 21 }, -- Sandy Shores --- [5] = { coords = vector3(-699.84, -932.68, 18.59), length = 11.8, width = 5.2, heading = 0 } -- Little Seoul Gas Station --- } ---}