RegisterNetEvent('mh_garage:retrieveVehicle') AddEventHandler('mh_garage:retrieveVehicle', function() local ped = PlayerPedId() local coords = GetEntityCoords(ped) local random = SelectName() local opt = {} QBCore.Functions.TriggerCallback('mh_garage:CallVehicles', function(cb) Debug(json.encode(cb)) for i = 1, #cb, 1 do local mods = json.decode(cb[i].mods) table.insert(opt, { title = cb[i].name, description = "Kennzeichen: "..cb[i].plate.."\nTankinhalt: "..math.random(mods.fuelLevel, 2).."%", icon = "car", onSelect = function() cb[i].mods = mods SpawnThisVehicle(cb[i]) end }) end lib.registerContext({ id = "retrieveVehicle", title = random.name, options = opt }) lib.showContext("retrieveVehicle") end, CurrentZone.name) end) function SpawnThisVehicle(veh) print("Spawn VEhicle") end