ESX = Core QBCore = Core -- Buy here: (4€+VAT) https://store.brutalscripts.com function notification(title, text, time, type) if Config.BrutalNotify then exports['brutal_notify']:SendAlert(title, text, time, type) else -- Put here your own notify and set the Config.BrutalNotify to false SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(0,1) -- Default ESX Notify: --TriggerEvent('esx:showNotification', text) -- Default QB Notify: --TriggerEvent('QBCore:Notify', text, 'info', 5000) -- OKOK Notify: -- exports['okokNotify']:Alert(title, text, time, type, false) end end function TextUIFunction(type, text) if type == 'open' then if Config.TextUI:lower() == 'ox_lib' then lib.showTextUI(text) elseif Config.TextUI:lower() == 'okoktextui' then exports['okokTextUI']:Open(text, 'darkblue', 'right') elseif Config.TextUI:lower() == 'esxtextui' then ESX.TextUI(text) elseif Config.TextUI:lower() == 'qbdrawtext' then exports['qb-core']:DrawText(text,'left') elseif Config.TextUI:lower() == 'brutal_textui' then exports['brutal_textui']:Open(text, "blue") end elseif type == 'hide' then if Config.TextUI:lower() == 'ox_lib' then lib.hideTextUI() elseif Config.TextUI:lower() == 'okoktextui' then exports['okokTextUI']:Close() elseif Config.TextUI:lower() == 'esxtextui' then ESX.HideUI() elseif Config.TextUI:lower() == 'qbdrawtext' then exports['qb-core']:HideText() elseif Config.TextUI:lower() == 'brutal_textui' then exports['brutal_textui']:Close() end end end function PoliceAlert(coords, plate) local x,y,z = table.unpack(coords) local streetLabel = GetStreetNameFromHashKey(GetStreetNameAtCoord(x,y,z)) if GetResourceState("brutal_policejob") == "started" then TriggerServerEvent('brutal_policejob:server:citizencall', 'create', "Vehicle jacking", coords, streetLabel) end end function OpenMenuUtil() InMenu = true SetNuiFocus(true, true) Citizen.CreateThread(function() while InMenu do N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom Citizen.Wait(15000) end end) DisplayRadar(false) end function DisableMinimap() DisplayRadar(false) -- Here you can add a trigger to hide your HUD system end function EnableMinimap() DisplayRadar(true) -- Here you can add a trigger to enable your HUD system end