--[[ If you have a different script name for the following ones, change it to your one Example: EXTERNAL_SCRIPTS_NAMES = { ["es_extended"] = "mygamemode_extended", } ]] EXTERNAL_SCRIPTS_NAMES = { ["es_extended"] = "es_extended", ["qb-core"] = "qb-core", ["doors_creator"] = "doors_creator", -- Only doors creator is supported -- Safe minigame, credits: https://github.com/VHall1/pd-safe ["pd-safe"] = "pd-safe", -- lockpick minigame, credits: https://github.com/baguscodestudio/lockpick ["lockpick"] = "lockpick", -- datacrack minigame, credits: https://github.com/utkuali/datacrack ["datacrack"] = "datacrack", -- fingerprint minigame, credits: https://github.com/utkuali/Finger-Print-Hacking-Game ["utk_fingerprint"] = "utk_fingerprint", -- memory minigame, credits: https://github.com/ultrahacx/ultra-keypackhack ["ultra-keypackhack"] = "ultra-keypackhack", -- If you don't use these inventories, don't touch ["ox_inventory"] = "ox_inventory", ["qs-inventory"] = "qs-inventory", -- Targeting ["ox_target"] = "ox_target", ["qb-target"] = "qb-target", } -- Edit here your police jobs POLICE_JOBS_NAMES = { ["police"] = true, ["sheriff"] = true, } -- Jobs that won't be able to use any heist step at all BLACKLISTED_JOBS = { ["police"] = true, ["sheriff"] = true, } --[[ The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil ]] SECONDS_TO_REFRESH_SHARED_OBJECT = nil -- Used for outputs DEBUG = false