if not config.ox_inventory then return end local playerJob = "" local lastItems = {} RegisterNetEvent('tgiCore:Client:OnPlayerLoaded') AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData) playerJob = PlayerData.job.name lastItems = exports.ox_inventory:GetPlayerItems() or {} weaponCheck() end) RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function() self.Functions.RemoveAllWeapons() end) AddEventHandler('ox_inventory:updateInventory', function(changes) for i, value in pairs(changes) do lastItems[i] = value or nil end weaponCheck() end) RegisterNetEvent('tgiCore:Client:OnJobUpdate') AddEventHandler('tgiCore:Client:OnJobUpdate', function(job) self.Functions.RemoveAllWeapons() playerJob = job.name weaponCheck() end) self.Functions.CheckWeaponIsRemoved = function() if not next(self.weapons) then return end for key, _ in pairs(self.weapons) do local success = false for _, item in pairs(lastItems) do if item and key == (item.metadata.serial or item.name) then success = true break end end if not success then self.Functions.RemoveWeapon(key) end end end function weaponCheck() if not lastItems then return end Wait(100) self.Functions.CheckWeaponIsRemoved() local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01` for _, item in pairs(lastItems) do if item and string.find(string.lower(item.name), "weapon") then self.Functions.AddWeapon({ weapon = item.name, key = item.metadata.serial or item.name, attachments = config.tgiann_attachments and getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)) or item.metadata.components, playerJob = playerJob, isMale = isMale }) end end end