-- Barber Shop Interior Management System CreateThread(function() Wait(1000) -- Wait for game to fully load if Config.Debug then print("^2[Barber Interiors]^0 Starting interior management...") end -- Process each location from config for locationName, locationData in pairs(Config.Locations) do if locationData.coords then local interior = GetInteriorAtCoordsWithType( locationData.coords.x, locationData.coords.y, locationData.coords.z, locationData.interior_type ) if interior and interior ~= 0 then if locationData.enabled then -- Enable the interior DisableInterior(interior, false) PinInterior(interior) if Config.Debug then print(string.format("^2[Barber Interiors]^0 Enabled interior for %s at coords: %.2f, %.2f, %.2f", locationName, locationData.coords.x, locationData.coords.y, locationData.coords.z)) end else -- Disable the interior DisableInterior(interior, true) UnpinInterior(interior) if Config.Debug then print(string.format("^1[Barber Interiors]^0 Disabled interior for %s at coords: %.2f, %.2f, %.2f", locationName, locationData.coords.x, locationData.coords.y, locationData.coords.z)) end end else if Config.Debug then print(string.format("^3[Barber Interiors]^0 Warning: No interior found for %s at coords: %.2f, %.2f, %.2f", locationName, locationData.coords.x, locationData.coords.y, locationData.coords.z)) end end end end if Config.Debug then print("^2[Barber Interiors]^0 Interior management completed!") end end) -- Function to toggle a specific location's interior (for debugging or admin commands) function ToggleBarberInterior(locationName) if not Config.Locations[locationName] then print("^1[Barber Interiors]^0 Error: Location '" .. locationName .. "' not found!") return false end local locationData = Config.Locations[locationName] local interior = GetInteriorAtCoordsWithType( locationData.coords.x, locationData.coords.y, locationData.coords.z, locationData.interior_type ) if interior and interior ~= 0 then locationData.enabled = not locationData.enabled if locationData.enabled then DisableInterior(interior, false) PinInterior(interior) print(string.format("^2[Barber Interiors]^0 Enabled interior for %s", locationName)) else DisableInterior(interior, true) UnpinInterior(interior) print(string.format("^1[Barber Interiors]^0 Disabled interior for %s", locationName)) end return true else print(string.format("^3[Barber Interiors]^0 Warning: No interior found for %s", locationName)) return false end end -- Console command for toggling interiors (optional - for debugging) RegisterCommand('togglebarber', function(source, args) if #args < 1 then print("^3[Barber Interiors]^0 Usage: togglebarber ") print("^3[Barber Interiors]^0 Available locations: paleto, city, vespucci, mirror_park, ghetto, sandy") return end ToggleBarberInterior(args[1]) end, false) -- paleto: -278.324158, 6228.18164, 30.7110977 -- city: -33.0160065, -152.317963, 56.0920944 -- vespucci: -1282.87061, -1117.27551, 6.005688 -- mirror: 1212.29236, -472.808533, 65.22362 -- ghetto: 136.937012, -1708.16211, 28.3071842