--[[ require ]] local Inventory = require 'modules.inventory.server' --[[ state ]] Explode = {} --[[ events ]] RegisterNetEvent(_e('server:explode:onBombPlanted'), function(data) local owner = source server.SetAtmHacked(data.atmModel, data.atmCoords, owner) TriggerClientEvent(_e('client:explode:onBombPlanted'), -1, data, owner) end) lib.callback.register(_e('server:explode:collectAtmCashPile'), function(source) local itemName = Config.Explode.reward.name local itemCount = math.random(Config.Explode.reward.min, Config.Explode.reward.max) Inventory.GiveItem(source, itemName, itemCount) return true end)