local QBCore = exports['qb-core']:GetCoreObject() -- Debug Print Function local function Debug(msg) print("^2[Shisha Debug] ^7" .. msg) end -- Check if qb-target is available CreateThread(function() Wait(1000) Debug("Überprüfe, ob qb-target verfügbar ist...") if exports['qb-target'] then Debug("qb-target Export ist verfügbar") else Debug("FEHLER: qb-target Export ist NICHT verfügbar!") end end) -- Register Target for Shisha Props CreateThread(function() Wait(2000) -- Wait a bit longer to ensure everything is loaded Debug("Registriere Target für Shisha-Props...") -- Register the working model local workingModel = "sf_prop_sf_g_bong_01a" Debug("Registriere Target für funktionierendes Modell: " .. workingModel) exports['qb-target']:AddTargetModel(workingModel, { options = { { type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen', } }, distance = 2.0 }) Debug("Target für Modell registriert: " .. workingModel) -- Try to register other models as well for _, propName in ipairs(Config.ShishaProps) do if propName ~= workingModel then Debug("Versuche zusätzliches Modell zu registrieren: " .. propName) exports['qb-target']:AddTargetModel(propName, { options = { { type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen', } }, distance = 2.0 }) end end end) -- Event Handler for opening the menu RegisterNetEvent('nordi_shisha:client:OpenMenu') AddEventHandler('nordi_shisha:client:OpenMenu', function() Debug("Öffne Menü...") OpenShishaMenu() end) -- Check if player has required ingredients function CheckIngredients(requirements) local hasItems = true local missingItems = {} for _, requirement in ipairs(requirements) do local hasItem = QBCore.Functions.HasItem(requirement.item, requirement.amount) if not hasItem then hasItems = false table.insert(missingItems, { item = requirement.item, required = requirement.amount }) end end return hasItems, missingItems end -- Show warning for missing ingredients function ShowMissingIngredientsWarning(missingItems) local warningText = "Fehlende Zutaten:\n" for _, item in ipairs(missingItems) do local itemLabel = QBCore.Shared.Items[item.item].label warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n" end QBCore.Functions.Notify(warningText, "error", 5000) end -- Open the shisha menu function OpenShishaMenu() Debug("Erstelle Menüoptionen...") local options = {} for _, shisha in ipairs(Config.ShishaOptions) do local hasIngredients, missing = CheckIngredients(shisha.requires) local description = shisha.description .. "\n\nBenötigt:" for _, req in ipairs(shisha.requires) do local itemLabel = QBCore.Shared.Items[req.item].label local hasItem = QBCore.Functions.HasItem(req.item, req.amount) local status = hasItem and "~g~✓" or "~r~✗" description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status end table.insert(options, { title = shisha.label, description = description, icon = shisha.icon, onSelect = function() local canMake, missingItems = CheckIngredients(shisha.requires) if canMake then PrepareShisha(shisha) else ShowMissingIngredientsWarning(missingItems) end end }) end Debug("Zeige Menü...") lib.registerContext({ id = 'shisha_menu', title = 'Shisha', options = options }) lib.showContext('shisha_menu') end -- Prepare shisha function (without animation) function PrepareShisha(selectedShisha) Debug("Starte Shisha-Vorbereitung...") -- Simple preparation without animation QBCore.Functions.Progressbar("prepare_shisha", selectedShisha.label.." wird vorbereitet...", Config.PrepareTime or 5000, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Success Debug("Shisha-Vorbereitung erfolgreich, löse Server-Event aus...") TriggerServerEvent('shisha-script:consumeTobacco', selectedShisha.requires) -- Start smoking after successful preparation SmokeShisha(selectedShisha) end, function() -- Cancelled Debug("Shisha-Vorbereitung abgebrochen") QBCore.Functions.Notify("Vorbereitung abgebrochen", "error") end) end -- Smoke shisha function with only animation (no prop) function SmokeShisha(selectedShisha) local ped = PlayerPedId() -- Rauch-Animation ohne Prop local animDict = "amb@world_human_aa_smoke@male@idle_a" local animName = "idle_c" -- Request animation RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(0) end -- Play animation TaskPlayAnim(ped, animDict, animName, 8.0, -8.0, -1, 49, 0, false, false, false) -- Progress bar for smoking QBCore.Functions.Progressbar("smoke_shisha", selectedShisha.label.." rauchen...", Config.SmokeTime or 30000, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Success -- Clean up animation ClearPedTasks(ped) -- Apply effects after smoking is complete TriggerEvent("evidence:client:SetStatus", "weedsmell", 300) TriggerServerEvent('hud:server:RelieveStress', math.random(15, 25)) QBCore.Functions.Notify("Du fühlst dich entspannt...", "success") end, function() -- Cancelled -- Clean up if cancelled ClearPedTasks(ped) end) end -- Debug Event RegisterNetEvent('shisha-script:debug') AddEventHandler('shisha-script:debug', function(msg) Debug(msg) end)