EXTERNAL_EVENTS_NAMES = { ["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found } INTERACTION_POINTS_REFRESH = 1000 --[[ You can edit this function if you want to add second jobs or anything like that (editing this function is down to you) If you edit this, you WILL have also to edit the function in sv_integrations.lua file ]] function isAllowedForJobs(allowedJobs) if(not allowedJobs) then return true end local playerJob = Framework.getPlayerJob() if(allowedJobs[playerJob] == true) then return true elseif(allowedJobs[playerJob]) then local playerJobGrade = tostring( Framework.getPlayerJobGrade() ) return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade] else return false end end -- Key to interact (for example with plants). Default is E (38) KEY_TO_INTERACT = 38 -- Key to burn the plant. Default is G (47) KEY_TO_BURN = 47 -- Enable or disable the smoke effect when burning plants BURN_PLANTS_SMOKE_EFFECT = true -- How many seconds the blip for police alerts will remain in the map BLIP_TIME_AFTER_POLICE_ALERT = 120 --[[ Default progressbar color (must be a hex code). Examples: "#0fffef" - Light blue "#ff0f0f" - Red "#0f0fff" - Blue ]] DEFAULT_PROGRESSBAR_COLOR = "#47ff33"