local QBCore = exports["qb-core"]:GetCoreObject() RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) local time = 1000 function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end Citizen.Wait(1000) end end end function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end function destroyProp(entity) if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end SetEntityAsMissionEntity(entity) Citizen.Wait(1000) DetachEntity(entity, true, true) Citizen.Wait(1000) DeleteObject(entity) end function makeProp(data, freeze, synced) loadModel(data.prop) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, 0) SetEntityHeading(prop, data.coords.w+180.0) FreezeEntityPosition(prop, freeze or 0) if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end return prop end