module 'shared/debug' module 'shared/resource' module 'shared/utils' module 'shared/player' QBX = nil Version = resource.version(Bridge.FrameworkName) if not rawget(_G, "lib") then include('ox_lib', 'init') end include(Bridge.FrameworkName, 'modules/playerdata') include(Bridge.FrameworkName, 'modules/lib') Bridge.Debug('Framework', 'QBox', Version) RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnPlayerLoaded', function() Framework.SetPlayerData(QBX.PlayerData) pcall(Framework.OnPlayerLoaded) end) RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnPlayerUnload', function() Framework.Player = {} pcall(Framework.OnPlayerUnload) end) RegisterNetEvent('QBX:Player:Dropped', function() pcall(Framework.OnPlayerUnload) end) RegisterNetEvent(Bridge.FrameworkPrefix .. ':Player:SetPlayerData', function(PlayerData) Framework.SetPlayerData(PlayerData) end) RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnJobUpdate', function(Job) Framework.Player.Job = {} Framework.Player.Job.Name = Job.name Framework.Player.Job.Label = Job.label Framework.Player.Job.Duty = Job.onduty Framework.Player.Job.Boss = Job.isboss Framework.Player.Job.Grade = {} Framework.Player.Job.Grade.Name = Job.grade.name Framework.Player.Job.Grade.Level = Job.grade.level pcall(Framework.OnJobUpdate) end) RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:SetDuty', function(Duty) Framework.Player.Job.Duty = Duty pcall(Framework.OnJobDutyUpdate) end) RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnGangUpdate', function(Gang) Framework.Player.Gang = {} Framework.Player.Gang.Name = Gang.name Framework.Player.Gang.Label = Gang.label Framework.Player.Gang.Boss = Gang.isboss Framework.Player.Gang.Grade = {} Framework.Player.Gang.Grade.Name = Gang.grade.name Framework.Player.Gang.Grade.Level = Gang.grade.level pcall(Framework.OnGangUpdate) end) Framework.SetPlayerData = function(PlayerData) Framework.Player.Identifier = PlayerData.citizenid Framework.Player.Name = PlayerData.name if PlayerData.charinfo then Framework.Player.Firstname = PlayerData.charinfo.firstname or 'Firstname' Framework.Player.Lastname = PlayerData.charinfo.lastname or 'Lastname' Framework.Player.DateOfBirth = PlayerData.charinfo.birthdate or '00-00-0000' Framework.Player.Gender = (PlayerData.charinfo.gender == 0 and 'm' or 'f') end Framework.Player.Job = Framework.Player.Job or {} if PlayerData.job then Framework.Player.Job.Name = PlayerData.job.name Framework.Player.Job.Label = PlayerData.job.label Framework.Player.Job.Duty = PlayerData.job.onduty Framework.Player.Job.Boss = PlayerData.job.isboss Framework.Player.Job.Grade = Framework.Player.Job.Grade or {} Framework.Player.Job.Grade.Name = PlayerData.job.grade.name Framework.Player.Job.Grade.Level = PlayerData.job.grade.level end Framework.Player.Gang = Framework.Player.Gang or {} if PlayerData.gang then Framework.Player.Gang.Name = PlayerData.gang.name Framework.Player.Gang.Label = PlayerData.gang.label Framework.Player.Gang.Boss = PlayerData.gang.isboss Framework.Player.Gang.Grade = Framework.Player.Gang.Grade or {} Framework.Player.Gang.Grade.Name = PlayerData.gang.grade.name Framework.Player.Gang.Grade.Level = PlayerData.gang.grade.level end if PlayerData.money then Framework.Player.Accounts = {} for account, amount in pairs(PlayerData.money) do Framework.Player.Accounts[account] = amount end end Framework.Player.Metadata = PlayerData.metadata or {} end Framework.OnReady(QBX, function() Framework.SetPlayerData(QBX.PlayerData) end) local function UnpackCallback(arguments, i) if not arguments then return end local index = i or 1 if index <= #arguments then return arguments[index], UnpackCallback(arguments, index + 1) end end Framework.CreateCallback = function(name, cb) lib.callback.register(name, function(...) local p = promise.new() cb(function(...) p:resolve({...}) end, ...) return UnpackCallback(Citizen.Await(p)) end) end Framework.TriggerCallback = function(name, cb, ...) lib.callback(name, false, cb, ...) end Framework.SpawnVehicle = function(cb, model, coords, warp) Framework.TriggerCallback(('%s:SpawnVehicle'):format(Bridge.Resource), cb, model, coords, warp) end Framework.ToggleDuty = function() TriggerServerEvent(Bridge.FrameworkPrefix .. ':ToggleDuty') end Framework.Notify = function(message, type, length) exports[Bridge.FrameworkName]:Notify(message, type, length) end Framework.IsPlayerDead = function() local PlayerData = QBX.PlayerData return (PlayerData.metadata['isdead'] or PlayerData.metadata['inlaststand']) end Framework.GetStatus = function(key) local PlayerData = QBX.PlayerData return Framework.Round(PlayerData.metadata[key], 0) end Framework.OpenSociety = function(name, type) if type == 'job' and (Framework.Player.Job.Name ~= name or not Framework.Player.Job.Boss) then return end if type == 'gang' and (Framework.Player.Gang.Name ~= name or not Framework.Player.Gang.Boss) then return end if type == 'job' then TriggerEvent('qb-bossmenu:client:OpenMenu') elseif type == 'gang' then TriggerEvent('qb-gangmenu:client:OpenMenu') else error('Society Type Must Be Job Or Gang', 0) end end