local QBCore = exports['qb-core']:GetCoreObject() -- Debug Print Function local function Debug(msg) print("^2[Shisha Debug] ^7" .. msg) end -- Cache system for item checks local itemCheckCache = {} local lastCheckTime = {} local checkCooldown = 1000 -- 1 second cooldown between checks for the same item -- Function to check if player has an item local function HasItem(itemName, amount, callback) -- Check cache first (to avoid spamming the server) local cacheKey = itemName .. "_" .. amount local currentTime = GetGameTimer() if itemCheckCache[cacheKey] ~= nil and lastCheckTime[cacheKey] and (currentTime - lastCheckTime[cacheKey]) < checkCooldown then callback(itemCheckCache[cacheKey]) return end -- Create a unique event name for this check local uniqueEventName = 'shisha-script:itemCheckResult:' .. math.random(100000, 999999) -- Register the event handler local eventHandler = RegisterNetEvent(uniqueEventName) AddEventHandler(uniqueEventName, function(hasItem) itemCheckCache[cacheKey] = hasItem lastCheckTime[cacheKey] = GetGameTimer() callback(hasItem) end) -- Request the check from server with our unique event name TriggerServerEvent('shisha-script:checkItem', itemName, amount, uniqueEventName) -- Set a timeout to prevent hanging if something goes wrong SetTimeout(1000, function() if not lastCheckTime[cacheKey] or (currentTime - lastCheckTime[cacheKey]) >= checkCooldown then callback(false) end end) end -- Check if qb-target is available CreateThread(function() Wait(1000) Debug("Überprüfe, ob qb-target verfügbar ist...") if exports['qb-target'] then Debug("qb-target Export ist verfügbar") else Debug("FEHLER: qb-target Export ist NICHT verfügbar!") end end) -- Register Target for Shisha Props CreateThread(function() Wait(2000) -- Wait a bit longer to ensure everything is loaded Debug("Registriere Target für Shisha-Props...") -- Register the working model local workingModel = "sf_prop_sf_g_bong_01a" Debug("Registriere Target für funktionierendes Modell: " .. workingModel) exports['qb-target']:AddTargetModel(workingModel, { options = { { type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen', } }, distance = 2.0 }) Debug("Target für Modell registriert: " .. workingModel) -- Try to register other models as well for _, propName in ipairs(Config.ShishaProps) do if propName ~= workingModel then Debug("Versuche zusätzliches Modell zu registrieren: " .. propName) exports['qb-target']:AddTargetModel(propName, { options = { { type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen', } }, distance = 2.0 }) end end end) -- Event Handler for opening the menu RegisterNetEvent('nordi_shisha:client:OpenMenu') AddEventHandler('nordi_shisha:client:OpenMenu', function() Debug("Öffne Menü...") OpenShishaMenu() end) -- Check if player has required ingredients function CheckIngredients(requirements, callback) local hasItems = true local missingItems = {} local checkedItems = 0 local totalItems = #requirements if totalItems == 0 then callback(true, {}) return end for _, requirement in ipairs(requirements) do HasItem(requirement.item, requirement.amount, function(hasItem) checkedItems = checkedItems + 1 if not hasItem then hasItems = false table.insert(missingItems, { item = requirement.item, required = requirement.amount }) end if checkedItems == totalItems then callback(hasItems, missingItems) end end) end end -- Show warning for missing ingredients function ShowMissingIngredientsWarning(missingItems) local warningText = "Fehlende Zutaten:\n" for _, item in ipairs(missingItems) do local itemLabel = QBCore.Shared.Items[item.item].label warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n" end QBCore.Functions.Notify(warningText, "error", 5000) end -- Open the shisha menu function OpenShishaMenu() Debug("Erstelle Menüoptionen...") local options = {} local shishaChecked = 0 local totalShishas = #Config.ShishaOptions for _, shisha in ipairs(Config.ShishaOptions) do CheckIngredients(shisha.requires, function(hasIngredients, missingItems) shishaChecked = shishaChecked + 1 local description = shisha.description .. "\n\nBenötigt:" for _, req in ipairs(shisha.requires) do local itemLabel = QBCore.Shared.Items[req.item].label local hasItem = not table.find(missingItems, function(item) return item.item == req.item end) local status = hasItem and "~g~✓" or "~r~✗" description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status end table.insert(options, { title = shisha.label, description = description, icon = shisha.icon, onSelect = function() CheckIngredients(shisha.requires, function(canMake, missingItems) if canMake then PrepareShisha(shisha) else ShowMissingIngredientsWarning(missingItems) end end) end }) if shishaChecked == totalShishas then ShowShishaMenu(options) end end) end end -- Helper function to find in table function table.find(t, cb) for _, v in ipairs(t) do if cb(v) then return true end end return false end function ShowShishaMenu(options) Debug("Zeige Menü...") lib.registerContext({ id = 'shisha_menu', title = 'Shisha', options = options }) lib.showContext('shisha_menu') end -- Prepare shisha function (without animation) function PrepareShisha(selectedShisha) Debug("Starte Shisha-Vorbereitung...") -- Simple preparation without animation QBCore.Functions.Progressbar("prepare_shisha", selectedShisha.label.." wird vorbereitet...", Config.PrepareTime or 5000, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Success Debug("Shisha-Vorbereitung erfolgreich, löse Server-Event aus...") TriggerServerEvent('shisha-script:consumeTobacco', selectedShisha.requires) -- Start smoking after successful preparation StartShishaSmoking(selectedShisha) end, function() -- Cancelled Debug("Shisha-Vorbereitung abgebrochen") QBCore.Functions.Notify("Vorbereitung abgebrochen", "error") end) end -- Smoke shisha function with animation and smoke effect function StartShishaSmoking(selectedShisha) local ped = PlayerPedId() local smokeTime = Config.SmokeTime or 30000 local animDict = "amb@world_human_aa_smoke@male@idle_a" local animName = "idle_a" -- Request animation dictionary RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(10) end -- Create a separate thread to keep the animation playing local smokingActive = true CreateThread(function() -- Play animation and keep it playing while smokingActive do if not IsEntityPlayingAnim(ped, animDict, animName, 3) then TaskPlayAnim(ped, animDict, animName, 8.0, -8.0, -1, 49, 0, false, false, false) end Wait(500) end end) -- Create smoke effect CreateThread(function() RequestNamedPtfxAsset("core") while not HasNamedPtfxAssetLoaded("core") do Wait(10) end while smokingActive do UseParticleFxAssetNextCall("core") SetParticleFxNonLoopedColour(1.0, 1.0, 1.0) SetParticleFxNonLoopedAlpha(0.7) StartParticleFxNonLoopedOnPedBone("exp_grd_bzgas_smoke", ped, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, GetPedBoneIndex(ped, 20279), 0.5, false, false, false) Wait(2000) -- Emit smoke every 2 seconds end end) -- Progress bar for smoking QBCore.Functions.Progressbar("smoke_shisha", selectedShisha.label.." rauchen...", smokeTime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Success -- Stop the animation and smoke effect smokingActive = false ClearPedTasks(ped) -- Warte einen kurzen Moment, um sicherzustellen, dass alle Threads beendet sind Wait(500) -- JETZT erst die Effekte anwenden und Nachricht anzeigen Debug("Rauchen vollständig abgeschlossen") TriggerEvent("evidence:client:SetStatus", "weedsmell", 300) TriggerServerEvent('hud:server:RelieveStress', math.random(15, 25)) -- Warte noch einen Moment, bevor die Entspannungsnachricht angezeigt wird Wait(1000) QBCore.Functions.Notify("Du fühlst dich entspannt...", "success") Debug("Entspannungseffekte angewendet") end, function() -- Cancelled -- Clean up if cancelled smokingActive = false ClearPedTasks(ped) Debug("Rauchen abgebrochen") end) end -- Debug Event RegisterNetEvent('shisha-script:debug') AddEventHandler('shisha-script:debug', function(msg) Debug(msg) end)