Config = {} Config.Locale = 'en' -- You don't have to sum to sum the chances of all of the prices to 100. The totel will be decided based on the -- /. e.g. Price: 'Common' has a chance of '50' and the total of all chances is 100, so 50/100 (50%) -- chance of packing common. You may add as many prices as you want. Follow the preset logic. Config.Prices = { Nothing = { chance = 50, message = 'Leider hast Du nichts gewonnen, mal gewinnt man, mal verlieren man .', price = { price_money = 0, item = { price_is_item = false, item_name = '', item_label = '', item_amount = 1 } } }, Common = { chance = 20, message = 'Du hast ein neues Rubbellos gewonnen! Vielleicht holst Du dieses Mal den großen Gewinn?', price = { price_money = 0, item = { price_is_item = true, item_name = 'scratch_ticket', item_label = 'Rubbellos', item_amount = 1 } } }, Rare = { chance = 15, message = 'Du hast gewonnen! Kaufen dir etwas Schönes im Wert von 250 $!', price = { price_money = 250, item = { price_is_item = false, item_name = '', item_label = '', item_amount = 1 } } }, Epic = { chance = 9, message = 'Super! + $750!', price = { price_money = 750, item = { price_is_item = false, item_name = '', item_label = '', item_amount = 1 } } }, Legendary = { chance = 1, message = 'KRASS! Du hast $1000 gewonnen!', price = { price_money = 1000, item = { price_is_item = false, item_name = '', item_label = '', item_amount = 1 } } } } Config.Webhooks = { webhooksEnabled = false, -- enable/disable webhooks. Place your 'Discord WEBHOOK URL' in server/s_webhooks.lua:1 logProperties = { possibleCheatingAttempt = true, -- will trigger on possible cheating attempt winMessages = true, -- will trigger on win (both money and item) loseMessages = false, -- will trigger on lose earlyMessage = false -- will trigger if person doesn't fully scratch ticket }, } Config.ScratchCooldownInSeconds = 25 -- Cooldown in SECONDS, when will player be able to scratch another ticket? If below 30 will show notification until timer finished Config.ShowCooldownNotifications = true -- Show a notification to player with the remaining cooldown timer Config.ShowUsedTicketNotification = true -- Show a notification to player whenever a ticket is used Config.ShowResultTicketNotification = true -- Show a notification with message of price ticket. See Config.Prices.message Config.ScratchAmount = 80 -- Percentage of the ticket that needs to be scrapped away for the price to be 'seen'