local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } DrawDialogueTexts = function(questionCoords, playerCoords, dialogue) DrawText3Ds(questionCoords, dialogue.questions[1][dialogue.curQuestion], nil, nil, true) DrawText3Ds(playerCoords, dialogue.response.formatted[dialogue.curQuestion], nil, nil, true) end DrawLastQuestion = function(dialogue, time) -- Delete dialogue Utility.Cache.Dialogue[dialogue.entity] = nil TriggerEvent("Utility:DeleteDialogue", dialogue.entity) if dialogue.lastQuestion ~= nil then local startTime = GetGameTimer() Citizen.CreateThread(function() while true do local entityCoords = GetEntityCoords(dialogue.entity) + vector3(0.0, 0.0, 1.0) ClearPedTasks(dialogue.entity) SetEntityAsMissionEntity(dialogue.entity) DrawText3Ds(entityCoords, dialogue.lastQuestion, nil, nil, true) if (GetGameTimer() - startTime) > time then SetEntityAsNoLongerNeeded(dialogue.entity) Utility.Cache.LastEntityDialogued = nil break end Citizen.Wait(0) end end) end end ItsLastQuestion = function(dialogue) return #dialogue.questions[1]+1 == dialogue.curQuestion end CheckDialogueInteraction = function(dialogue) for k,response in pairs(dialogue.response.no_formatted[dialogue.curQuestion]) do if old_IsControlJustPressed(0, Keys[k:upper()]) then -- on key press dialogue.callback(dialogue.curQuestion, response) -- Switching to the next question dialogue.curQuestion = dialogue.curQuestion + 1 -- Prevent multiple interaction Citizen.Wait(100) end end end StopEntityWithIsTalking = function(entity) if Utility.Cache.LastEntityDialogued ~= entity then if Utility.Cache.LastEntityDialogued then SetEntityAsNoLongerNeeded(Utility.Cache.LastEntityDialogued) end ClearPedTasks(entity) StopCurrentTaskAndWatchPlayer(entity) SetEntityAsMissionEntity(entity) end Utility.Cache.LastEntityDialogued = entity end StartDialoguesDrawingLoop = function() Citizen.CreateThread(function() while true do local drawing = false if SliceUsed(currentSlice) then for entity,v in pairs(Utility.Cache.Dialogue) do if currentSlice == v.slice then local questionCoords = GetEntityCoords(entity) + vector3(0.0, 0.0, 1.0) local playerCoords = GetEntityCoords(player) + vector3(0.0, 0.0, 1.0) if #(playerCoords - questionCoords) < v.distance then drawing = true if v.stopWhenTalking then StopEntityWithIsTalking(entity) end if not ItsLastQuestion(v) then DrawDialogueTexts(questionCoords, playerCoords, v) CheckDialogueInteraction(v) else DrawLastQuestion(v, 3000) end end end end end if not drawing then if Utility.Cache.LastEntityDialogued then SetEntityAsNoLongerNeeded(Utility.Cache.LastEntityDialogued) Utility.Cache.LastEntityDialogued = nil end Citizen.Wait(Config.UpdateCooldown) end Citizen.Wait(0) end end) end