GlobalState.ModelsRenderDistance = {} LoadUtilityFrameworkIfFound() --#region Jobs handling for markers Citizen.CreateThread(function() LoadJobsAndRegisterCallbacks() ListenForJobsChanges() end) --#endregion --#region Events RegisterServerEvent("Utility:SwapModel", function(coords, model, newmodel) TriggerClientEvent("Utility:SwapModel", -1, coords, model, newmodel) end) RegisterServerEvent("Utility:StartParticleFxOnNetworkEntity", function(...) TriggerClientEvent("Utility:StartParticleFxOnNetworkEntity", -1, ...) end) RegisterServerEvent("Utility:FreezeNoNetworkedEntity", function(...) TriggerClientEvent("Utility:FreezeNoNetworkedEntity", -1, ...) end) --#endregion --#region UtilityNet UtilityNet.RegisterEvents() --#endregion