Animation = {} Animation.List = { "uwu", "smoke2", "foldarms2", "bookc", "dancedrink2", "sipshaked" } Animation.ScenarioList = { "WORLD_HUMAN_SMOKING", "WORLD_HUMAN_SMOKING_POT", } Animation.Export = function(emoteName) Wait(100) if GetResourceState('rpemotes-reborn') == 'started' then pcall(function() exports["rpemotes-reborn"]:EmoteCommandStart(emoteName) end) return elseif GetResourceState('rpemotes') == 'started' then pcall(function() exports["rpemotes"]:EmoteCommandStart(emoteName) end) elseif GetResourceState('scully_emotemenu') == 'started' then pcall(function() exports.scully_emotemenu:playEmoteByCommand(emoteName) end) else ExecuteCommand(('e %s'):format(emoteName)) end end Animation.Stop = function() if GetResourceState('rpemotes-reborn') == 'started' then pcall(function() exports["rpemotes-reborn"]:EmoteCancel(true) end) return elseif GetResourceState('rpemotes') == 'started' then pcall(function() exports["rpemotes"]:EmoteCancel(true) end) elseif GetResourceState('scully_emotemenu') == 'started' then pcall(function() exports.scully_emotemenu:cancelEmote() end) else ClearPedTasks(cache.ped) end end