-- returns if any player is inside a given vehicle function IsAnyPlayerInsideVehicle(vehicle, playerPeds) for i = 1, #playerPeds do local veh = GetVehiclePedIsIn(playerPeds[i], false) if (DoesEntityExist(veh) and veh == vehicle) then return true end end return false end -- return the id and distance of the closest player function GetClosestPlayer(position, maxRadius, players, playerPedsWithHandles, bucket) local closestDistance = maxRadius or 1000.0 local closestPlayer = nil for i = 1, #players do if (GetPlayerRoutingBucket(players[i]) == bucket) then local distance = #(position - GetEntityCoords(playerPedsWithHandles[ players[i] ])) if (distance < closestDistance) then closestDistance = distance closestPlayer = players[i] end end end return closestPlayer, closestDistance end -- return all player peds associated to their player handles function GetAllPlayerPedsWithHandles(players) local peds = {} for i = 1, #players do local ped = GetPlayerPed(players[i]) peds[players[i]] = DoesEntityExist(ped) and ped or nil end return peds end -- returns all currently loaded player peds function GetAllPlayerPeds() local playerPeds = {} local players = GetPlayers() for i = 1, #players do local ped = GetPlayerPed(players[i]) if (DoesEntityExist(ped)) then playerPeds[#playerPeds + 1] = ped end end return playerPeds end -- returns a list of all vehicles that are loaded and are registered within AP already function GetLoadedVehiclesWithId(vehicles) local list = {} for i = 1, #vehicles do if (DoesEntityExist(vehicles[i])) then local id = Entity(vehicles[i])?.state?.ap_id if (id) then list[id] = vehicles[i] end end end return list end