config = { -- enables version checking (if this is enabled and there is no new version it won't display a message anyways) versionCheck = true, text = { -- The text to display on-screen for the nearest postal. -- Formatted using Lua strings, http://www.lua.org/pil/20.html format = '~y~Nächste Postleitzahl~w~: %s (~g~%.2fm~w~)', -- ScriptHook PLD Position --posX = 0.225, --posY = 0.963, -- vMenu PLD Position posX = 0.22, posY = 0.963 }, blip = { -- The text to display in chat when setting a new route. -- Formatted using Lua strings, http://www.lua.org/pil/20.html blipText = 'Postal Route %s', -- The sprite ID to display, the list is available here: -- https://docs.fivem.net/docs/game-references/blips/#blips sprite = 8, -- The color ID to use (default is 3, light blue) -- https://docs.fivem.net/docs/game-references/blips/#blip-colors color = 3, -- When the player is this close (in meters) to the destination, -- the blip will be removed. distToDelete = 100.0, -- The text to display in chat when a route is deleted deleteText = 'Route deleted', -- The text to display in chat when drawing a new route drawRouteText = 'Drawing a route to %s', -- The text to display when a postal is not found. notExistText = "That postal doesn't exist" }, -- How often in milliseconds the postal code is updated on each client. -- I wouldn't recommend anything lower than 50ms for performance reasons updateDelay = nil, }