Config = {} -- 'QB' = For QBCore Framework -- 'ESX' = For ESX Framework -- false = For Standalone Config.ServerType = 'QB' --['QB'|'ESX'|false] Config.OpenUI = { useCommand = false, Command_Name = 'atest', useItem = true, --Enable ServerType in sv_function.lua Item_Name = 'breathalyzer' } Config.Wait_TIme = 2 --Blower Waiting Time in seconds Config.Animations = { Enable = true, Tester_Prop = `prop_inhaler_01`, Share_Anim = 'package_dropoff', Share_Dict = 'mp_safehouselost@', Use_Anim = 'loop', Use_Dict = 'mp_player_inteat@pnq' } Config.DrunkLevel = { [25] = 'green', --Low Value [25 means upto 25 is low value of drunk] [70] = 'yellow', --Mid Value [100] = 'red' --High Value } Config.DrunkSettings = { Enable = true, --Enble/Disable Drunk Value Deductions after certain time Reduce_Interval = 0.5, --This will reduce alcholic level after certain minutes (In Minutes) Reduce_Level = 2 --Reduce Level } Config.DrunkEffect = true --Enble/Disable Drunk Effect Config.Effect_Interval = { --You can add more stages if you want [10] = { --Drunk Level at which this Effect will occur Enable = true, --Enable/Disable Stage Animation = 'move_m@drunk@a' --WalkStyle }, [40] = { Enable = true, Animation = 'move_m@drunk@moderatedrunk' }, [80] = { Enable = true, Animation = 'move_m@drunk@slightlydrunk' }, [95] = { --Heavy Drunk Max Stage Enable = true, Animation = 'move_m@drunk@verydrunk' }, } ----Language Editor---- Config.Language = { wait_blow = 'BITTE WARTEN', blow_txt = 'PUSTEN', tester_share = 'Alkoholtester an Spieler in der Nähe gegeben', tester_smoke = 'Sagen Sie dem nächsten Spieler, er soll pusten' }