if (Config.Framework == "auto" and GetResourceState("qb-core") == "started") or Config.Framework == "QBCore" then -- Player data Globals.PlayerData = QBCore.Functions.GetPlayerData() RegisterNetEvent("QBCore:Client:OnPlayerLoaded") AddEventHandler("QBCore:Client:OnPlayerLoaded", function() Globals.PlayerData = QBCore.Functions.GetPlayerData() TriggerEvent("jg-dealerships:client:update-blips-text-uis") CreateThread(function() Wait(1000) lib.callback.await("jg-dealerships:server:exit-showroom", false) end) end) RegisterNetEvent("QBCore:Client:OnJobUpdate") AddEventHandler("QBCore:Client:OnJobUpdate", function(job) Globals.PlayerData.job = job TriggerEvent("jg-dealerships:client:update-blips-text-uis") end) RegisterNetEvent("QBCore:Client:OnGangUpdate") AddEventHandler("QBCore:Client:OnGangUpdate", function(gang) Globals.PlayerData.gang = gang TriggerEvent("jg-dealerships:client:update-blips-text-uis") end) -- For jacksam's job creator RegisterNetEvent("jobs_creator:injectJobs", function(jobs) QBCore.Jobs = jobs end) end