local canChange = true local unable_message = "You are unable to change your walking style right now." function WalkMenuStart(name, force) if not canChange and not force then EmoteChatMessage(unable_message) return end if not name or name == "" then ResetWalk() return end if not RP[name] or type(RP[name]) ~= "table" or RP[name].category ~= "Walks" then EmoteChatMessage("'" .. tostring(name) .. "' is not a valid walk") return end local walk = RP[name][1] RequestWalking(walk) SetPedMovementClipset(PlayerPedId(), walk, 0.2) RemoveAnimSet(walk) if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end end function ResetWalk() if not canChange then EmoteChatMessage(unable_message) return end ResetPedMovementClipset(PlayerPedId(), 0.0) end function WalksOnCommand() local WalksCommand = "" for name, data in PairsByKeys(RP) do if type(data) == "table" and data.category == "Walks" then WalksCommand = WalksCommand .. string.lower(name) .. ", " end end EmoteChatMessage(WalksCommand) EmoteChatMessage("To reset do /walk reset") end function WalkCommandStart(name) if not canChange then EmoteChatMessage(unable_message) return end name = FirstToUpper(string.lower(name)) if name == "Reset" then ResetPedMovementClipset(PlayerPedId(), 0.0) DeleteResourceKvp("walkstyle") return end WalkMenuStart(name, true) end if Config.WalkingStylesEnabled and Config.PersistentWalk then local function walkstyleExists(kvp) while not CONVERTED do Wait(0) end if not kvp or kvp == "" then return false end local walkstyle = RP[kvp] if walkstyle and type(walkstyle) == "table" and walkstyle.category == "Walks" then return true end return false end local function handleWalkstyle() local kvp = GetResourceKvpString("walkstyle") if kvp then if walkstyleExists(kvp) then WalkMenuStart(kvp, true) else ResetPedMovementClipset(PlayerPedId(), 0.0) DeleteResourceKvp("walkstyle") end end end AddEventHandler('playerSpawned', function() Wait(3000) handleWalkstyle() end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded', handleWalkstyle) RegisterNetEvent('esx:playerLoaded', handleWalkstyle) AddEventHandler('onResourceStart', function(resource) if resource == GetCurrentResourceName() then handleWalkstyle() end end) end if Config.WalkingStylesEnabled then RegisterCommand('walks', function() WalksOnCommand() end, false) RegisterCommand('walk', function(_, args, _) WalkCommandStart(tostring(args[1])) end, false) TriggerEvent('chat:addSuggestion', '/walk', 'Set your walkingstyle.', { { name = "style", help = "/walks for a list of valid styles" } }) TriggerEvent('chat:addSuggestion', '/walks', 'List available walking styles.') end CreateExport('toggleWalkstyle', function(bool, message) canChange = bool if message then unable_message = message end end) CreateExport('getWalkstyle', function() return GetResourceKvpString("walkstyle") end) CreateExport('setWalkstyle', WalkMenuStart)