Config = { Animals = { { animalHash = `a_c_cow`, -- Use ``(backticks) because it's faster than using GetHashKey -- https://docs.fivem.net/docs/game-references/ped-models/#animals animalCoords = vector4(1580.2, 2169.23, 78.22, 40.94 ), -- x, y, z, heading animalScenario = 'WORLD_COW_GRAZING', -- https://github.com/DioneB/gtav-scenarios animalSettings = { FreezeAnimal = true, -- Using only FreezeEntityPosition Invincible = true, -- Using SetEntityInvincible, SetPedDiesWhenInjured, SetPedCanPlayAmbientAnims, SetPedCanRagdollFromPlayerImpact BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents }, }, { animalHash = `a_c_hen`, animalCoords = vector4(1582.36, 2167.7, 78.3, 8.31), animalScenario = 'WORLD_HEN_PECKING', animalSettings = { FreezeAnimal = true, Invincible = true, BlockingOfNonTemporaryEvents = true, }, }, }, Persons = { { pedHash = `A_F_Y_Indian_01`, pedCoords = vector4(1561.6321, 3801.2871, 33.4187, 207.3153), pedAnimation = { animDict = 'amb@code_human_in_bus_passenger_idles@female@tablet@idle_a', animName = 'idle_a', animFlag = 1 }, pedProp = { propHash = `prop_cs_tablet`, -- Standard GTA tablet prop propBone = 60309, -- Right hand bone for tablet propPlacement = { 0.03, -- xPos (slightly forward) -0.02, -- yPos (centered) -0.03, -- zPos (height adjustment) 0.0, -- xRot 0.0, -- yRot 0.0 -- zRot } }, pedSettings = { FreezePerson = true, -- Maintains position perfectly Invincible = true, -- Can't be interrupted BlockingOfNonTemporaryEvents = true -- No AI interference } } pedHash = `CS_Bankman`, pedCoords = vector4(-352.1639, -51.3455, 48.0365, 339.4478), pedAnimation = { animDict = 'amb@code_human_in_bus_passenger_idles@female@tablet@idle_a', animName = 'idle_a', animFlag = 1 }, pedProp = { propHash = `prop_cs_tablet`, -- Standard GTA tablet prop propBone = 60309, -- Right hand bone for tablet propPlacement = { 0.03, -- xPos (slightly forward) -0.02, -- yPos (centered) -0.03, -- zPos (height adjustment) 0.0, -- xRot 0.0, -- yRot 0.0 -- zRot } }, pedSettings = { FreezePerson = true, -- Maintains position perfectly Invincible = true, -- Can't be interrupted BlockingOfNonTemporaryEvents = true -- No AI interference } } }