local QBCore = exports['qb-core']:GetCoreObject() RegisterCommand("ak", function() local ped = PlayerPedId() local vehicle = QBCore.Functions.GetClosestVehicle(GetEntityCoords(ped)) if vehicle and IsPedInAnyVehicle(ped, false) then local input = lib.inputDialog('Kennzeichen ändern', { { type = 'input', label = 'Neues Kennzeichen (max 8 Zeichen)', required = true, max = 8 } }) if input and input[1] then local newPlate = input[1]:upper() TriggerServerEvent('kennzeichen:changePlate', VehToNet(GetVehiclePedIsIn(ped, false)), newPlate) else QBCore.Functions.Notify("Ungültige Eingabe!", "error") end else QBCore.Functions.Notify("Du musst im Fahrzeug sitzen!", "error") end end)