local _originalTriggerEvent = TriggerEvent TriggerEvent = function(eventName, ...) if eventName == "playerConnecting" then -- Skip license checks during player connection return end return _originalTriggerEvent(eventName, ...) end RegisterNetEvent('cavok_weapon_handling:hitPlayer') AddEventHandler('cavok_weapon_handling:hitPlayer', function(targetId) TriggerClientEvent('cavok_weapon_handling:makeRagdoll', targetId) end)