local QBCore = exports['qb-core']:GetCoreObject() -- Container inventory open RegisterNetEvent('disposal:server:openInventory', function(containerID) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end -- Open the inventory exports["tgiann-inventory"]:OpenInventory(src, "stash", containerID, { maxweight = 50000, -- 50kg max slots = 20, -- 20 Slots label = 'Müllschredder' }) end) -- Get items from container RegisterNetEvent('disposal:server:getItems', function(containerID) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end -- Get items from the container local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", containerID) -- If items is nil, provide an empty table if items == nil then items = {} end TriggerClientEvent('disposal:client:showMenu', src, items, containerID) end) -- Dispose single item RegisterNetEvent('disposal:server:disposeSingle', function(itemName, amount, slot, containerID) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end -- Remove the item from the container local success = exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", containerID, itemName, amount, slot) if success then -- Log for admins print('^3[DISPOSAL]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') has destroyed ' .. amount .. 'x ' .. itemName) -- Discord Webhook TriggerEvent('qb-log:server:CreateLog', 'disposal', 'Item Destroyed', 'orange', '**Player:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Action:** Item destroyed') local message = amount .. 'x ' .. itemName .. ' wurde vernichtet!' TriggerClientEvent('disposal:client:itemDisposed', src, message) -- Reload menu Wait(1000) TriggerEvent('disposal:server:getItems', containerID) else TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Entsorgen des Items!', 'error') end end) -- Dispose all items RegisterNetEvent('disposal:server:disposeAll', function(containerID) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end -- Get all items in the container local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", containerID) if not items or next(items) == nil then TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error') return end local disposedItems = {} local totalItems = 0 -- Dispose all items for slot, item in pairs(items) do if item and item.amount and item.amount > 0 then local success = exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", containerID, item.name, item.amount, slot) if success then table.insert(disposedItems, {name = item.name, amount = item.amount}) totalItems = totalItems + item.amount end end end if #disposedItems > 0 then -- Log for admins print('^3[DISPOSAL]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') has destroyed ALL items (' .. totalItems .. ' items)') -- Discord Webhook with item list local itemList = "" for _, item in pairs(disposedItems) do itemList = itemList .. '• ' .. item.amount .. 'x ' .. item.name .. '\n' end TriggerEvent('qb-log:server:CreateLog', 'disposal', 'All Items Destroyed', 'red', '**Player:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Action:** All items destroyed' .. '\n**Total Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList) local message = 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!' TriggerClientEvent('disposal:client:itemDisposed', src, message) else TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Entsorgen gefunden!', 'error') end end)