------ -- InteractionSound by Scott -- Version: v0.0.1 -- Path: client/main.lua -- -- Allows sounds to be played on single clients, all clients, or all clients within -- a specific range from the entity to which the sound has been created. ------ local standardVolumeOutput = 0.3; local hasPlayerLoaded = false Citizen.CreateThread(function() Wait(15000) hasPlayerLoaded = true end) ------ -- RegisterNetEvent LIFE_CL:Sound:PlayOnOne -- -- @param soundFile - The name of the soundfile within the client/html/sounds/ folder. -- - Can also specify a folder/sound file. -- @param soundVolume - The volume at which the soundFile should be played. Nil or don't -- - provide it for the default of standardVolumeOutput. Should be between -- - 0.1 to 1.0. -- -- Starts playing a sound locally on a single client. ------ RegisterNetEvent('InteractSound_CL:PlayOnOne') AddEventHandler('InteractSound_CL:PlayOnOne', function(soundFile, soundVolume) if hasPlayerLoaded then SendNUIMessage({ transactionType = 'playSound', transactionFile = soundFile, transactionVolume = soundVolume }) end end) ------ -- RegisterNetEvent LIFE_CL:Sound:PlayOnAll -- -- @param soundFile - The name of the soundfile within the client/html/sounds/ folder. -- - Can also specify a folder/sound file. -- @param soundVolume - The volume at which the soundFile should be played. Nil or don't -- - provide it for the default of standardVolumeOutput. Should be between -- - 0.1 to 1.0. -- -- Starts playing a sound on all clients who are online in the server. ------ RegisterNetEvent('InteractSound_CL:PlayOnAll') AddEventHandler('InteractSound_CL:PlayOnAll', function(soundFile, soundVolume) if hasPlayerLoaded then SendNUIMessage({ transactionType = 'playSound', transactionFile = soundFile, transactionVolume = soundVolume or standardVolumeOutput }) end end) ------ -- RegisterNetEvent LIFE_CL:Sound:PlayWithinDistance -- -- @param playOnEntity - The entity network id (will be converted from net id to entity on client) -- - of the entity for which the max distance is to be drawn from. -- @param maxDistance - The maximum float distance (client uses Vdist) to allow the player to -- - hear the soundFile being played. -- @param soundFile - The name of the soundfile within the client/html/sounds/ folder. -- - Can also specify a folder/sound file. -- @param soundVolume - The volume at which the soundFile should be played. Nil or don't -- - provide it for the default of standardVolumeOutput. Should be between -- - 0.1 to 1.0. -- -- Starts playing a sound on a client if the client is within the specificed maxDistance from the playOnEntity. -- @TODO Change sound volume based on the distance the player is away from the playOnEntity. ------ RegisterNetEvent('InteractSound_CL:PlayWithinDistance') AddEventHandler('InteractSound_CL:PlayWithinDistance', function(otherPlayerCoords, maxDistance, soundFile, soundVolume) if hasPlayerLoaded then local myCoords = GetEntityCoords(PlayerPedId()) local distance = #(myCoords - otherPlayerCoords) if distance < maxDistance then SendNUIMessage({ transactionType = 'playSound', transactionFile = soundFile, transactionVolume = soundVolume or standardVolumeOutput }) end end end)