local nvg = 0 local thermalg = 0 local wearingfiregear = 0 local wearingscubagear = 0 local wearingbombgear = 0 local notwearinggear = 0 local wearinggearlight = 0 local gearlight = 0 SetNightvision(false) SetSeethrough(false) CreateThread(function() -- Makes your props not fall off when ped takes damage. while true do Wait(15000) local ped = PlayerPedId() if Config.KeepProps == true and DoesEntityExist(ped) and not IsEntityDead(ped) then SetPedCanLosePropsOnDamage(ped, false, 0) else SetPedCanLosePropsOnDamage(ped, true, 0) end end end) CreateThread(function() --Determines if wearing fire gear, scuba gear, bomb gear, or no gear. while true do Wait(15000) local ped = PlayerPedId() if DoesEntityExist(ped) and not IsEntityDead(ped) then local Arms = GetPedDrawableVariation(ped, Config.armspeddrawablevariation) local Torso = GetPedDrawableVariation(ped, Config.torsopeddrawablevariation) local Undershirt = GetPedDrawableVariation(ped, Config.undershirtpeddrawablevariation) local Pants = GetPedDrawableVariation(ped, Config.pantspeddrawablevariation) local Shoes = GetPedDrawableVariation(ped, Config.shoespeddrawablevariation) local Mask = GetPedDrawableVariation(ped, Config.maskdrawablevariation) local Hat = GetPedPropIndex(ped, Config.hatpedpropindex) local Glasses = GetPedPropIndex(ped, Config.glassespedpropindex) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if ismale and Torso == Config.mfiretorso and Undershirt == Config.mfireundershirt and Pants == Config.mfirepants and Shoes == Config.mfireshoes and Mask == Config.mfiremask and Hat == Config.mfirehat or isfemale and Torso == Config.ffiretorso and Undershirt == Config.ffireundershirt and Pants == Config.ffirepants and Shoes == Config.ffireshoes and Mask == Config.ffiremask and Hat == Config.ffirehat then -- Fire Gear wearingfiregear = 1 notwearinggear = 0 elseif ismale and Glasses == Config.mscubagoggles and Undershirt == Config.mscubaundershirt and Shoes == Config.mscubashoes or isfemale and Glasses == Config.fscubagoggles and Undershirt == Config.fscubaundershirt and Shoes == Config.fscubashoes then -- Scuba Gear wearingscubagear = 1 notwearinggear = 0 elseif ismale and Hat == Config.mbombhat and Arms == Config.mbombarms and Torso == Config.mbombtorso and Undershirt == Config.mbombundershirt and Pants == Config.mbombpants and Shoes == Config.mbombshoes or isfemale and Hat == Config.fbombhat and Arms == Config.fbombarms and Torso == Config.fbombtorso and Undershirt == Config.fbombundershirt and Pants == Config.fbombpants and Shoes == Config.fbombshoes then -- Bomb Gear wearingbombgear = 1 notwearinggear = 0 else notwearinggear = 1 wearingfiregear = 0 wearingscubagear = 0 wearingbombgear = 0 end end end end) CreateThread(function() -- Sets proofs for whatever youre wearing. while true do Wait(15000) local ped = PlayerPedId() if DoesEntityExist(ped) and not IsEntityDead(ped) then if wearingfiregear == 1 and Config.FireGear == true then SetEntityProofs(ped, false, true, false, false, false, true, false, false) --Sets ped as fireproof and steamproof elseif wearingscubagear == 1 and Config.ScubaGear == true then SetEntityProofs(ped, false, false, false, false, false, false, false, true) --Sets ped as drownproof elseif wearingbombgear == 1 and Config.BombGear == true then SetEntityProofs(ped, false, true, true, false, false, true, false, false) --Sets ped as explosionproof, fireproof, and steamproof elseif notwearinggear == 1 then SetEntityProofs(ped, false, false, false, false, false, false, false, false) --Removes all proofs end end end end) CreateThread(function() --Functional NVGs while true do Wait(2) if Config.NightVisionGoggles == true and nvg == 0 and IsControlJustPressed(0, Config.goggleKey) then local ped = PlayerPedId() local Hat = GetPedPropIndex(ped, Config.hatpedpropindex) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if ismale and Hat == Config.mnvgup or isfemale and Hat == Config.fnvgup then local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex) if ismale then SetPedPropIndex(ped, 0, Config.mnvgdown, HatTex, true) SetNightvision(true) nvg = 1 elseif isfemale then SetPedPropIndex(ped, 0, Config.fnvgdown, HatTex, true) SetNightvision(true) nvg = 1 end end elseif Config.NightVisionGoggles == true and nvg == 1 and IsControlJustPressed(0, Config.goggleKey) then local ped = PlayerPedId() local Hat = GetPedPropIndex(ped, Config.hatpedpropindex) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if ismale and Hat == Config.mnvgdown or isfemale and Hat == Config.fnvgdown then local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex) if ismale then SetPedPropIndex(ped, 0, Config.mnvgup, HatTex, true) SetNightvision(false) nvg = 0 elseif isfemale then SetPedPropIndex(ped, 0, Config.fnvgup, HatTex, true) SetNightvision(false) nvg = 0 end end end end end) CreateThread(function() --Functional Thermal Goggles while true do Wait(2) if Config.ThermalGoggles == true and thermalg == 0 and IsControlJustPressed(0, Config.goggleKey) then local ped = PlayerPedId() local Hat = GetPedPropIndex(ped, Config.hatpedpropindex) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if ismale and Hat == Config.mthermalup or isfemale and Hat == Config.fthermalup then local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex) if ismale then SetPedPropIndex(ped, 0, Config.mthermaldown, HatTex, true) SetSeethrough(true) thermalg = 1 elseif isfemale then SetPedPropIndex(ped, 0, Config.fthermaldown, HatTex, true) SetSeethrough(true) thermalg = 1 end end elseif Config.ThermalGoggles == true and thermalg == 1 and IsControlJustPressed(0, Config.goggleKey) then local ped = PlayerPedId() local Hat = GetPedPropIndex(ped, Config.hatpedpropindex) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if ismale and Hat == Config.mthermaldown or isfemale and Hat == Config.fthermaldown then local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex) if ismale then SetPedPropIndex(ped, 0, Config.mthermalup, HatTex, true) SetSeethrough(false) thermalg = 0 elseif isfemale then SetPedPropIndex(ped, 0, Config.fthermalup, HatTex, true) SetSeethrough(false) thermalg = 0 end end end end end) CreateThread(function() -- Detects if you are wearing an undershirt that you can control the light of. while true do Wait(15000) local ped = PlayerPedId() local Undershirt = GetPedDrawableVariation(ped, Config.undershirtpeddrawablevariation) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if DoesEntityExist(ped) and not IsEntityDead(ped) then if wearingfiregear == 1 and notwearinggear == 0 then wearinggearlight = 1 elseif wearingscubagear == 1 and notwearinggear == 0 then wearinggearlight = 1 elseif notwearinggear == 1 then wearinggearlight = 0 end end end end) CreateThread(function() -- Lets you press a key to toggle the gear light on or off. while true do Wait(0) local ped = PlayerPedId() local Undershirt = GetPedDrawableVariation(ped, Config.undershirtpeddrawablevariation) local ismale = IsPedModel(ped,"mp_m_freemode_01") local isfemale = IsPedModel(ped,"mp_f_freemode_01") if Config.GearLights == true and DoesEntityExist(ped) and not IsEntityDead(ped) then if wearinggearlight == 1 and IsControlJustPressed(0, Config.gearlightkey) and gearlight == 0 then SetEnableScubaGearLight(ped, true) gearlight = 1 elseif wearinggearlight == 1 and IsControlJustPressed(0, Config.gearlightkey) and gearlight == 1 then SetEnableScubaGearLight(ped, false) gearlight = 0 elseif wearinggearlight == 0 then gearlight = 0 SetEnableScubaGearLight(ped, false) end end end end)