local insert = table.insert local remove = table.remove --- [[ Development shit ]] local devLocal = {} local next = 0 RegisterCommand('setnext', function(_, args) local n = tonumber(args[1]) if n ~= nil then next = n print('next ' .. next) return end print('invalid ' .. n) end) RegisterCommand('next', function() for _, d in ipairs(devLocal) do if d.code == tostring(next) then print('duplicate ' .. next) return end end local coords = GetEntityCoords(PlayerPedId()) insert(devLocal, { code = tostring(next), x = coords.x, y = coords.y }) print('insert ' .. next) next = next + 1 end) RegisterCommand('rl', function() if #devLocal > 0 then local data = remove(devLocal, #devLocal) print('remove ' .. data.code) print('next ' .. next) next = next - 1 else print('invalid') end end) RegisterCommand('remove', function(_, args) if #args < 1 then print('invalid') else for i, d in ipairs(devLocal) do if d.code == args[1] then remove(devLocal, i) print('remove ' .. d.code) return end end print('invalid') end end) RegisterCommand('json', function() print(json.encode(devLocal)) end)