if Link.dispatch.system ~= 'qs' then return end function SendDispatchMessage(data) TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', { job = (data.jobs or {}), callLocation = data.coords or GetEntityCoords(PlayerPedId()), callCode = data.code, message = (data.message or ''), blip = { sprite = (data.blip.sprite or 58), scale = (data.blip.scale or 1.0), colour = (data.blip.color or 3), flashes = (data.blip.flash or false), text = (data.blip.text or 'Dispatch Alert'), time = 120000, }, }) end