if Link.dispatch.system ~= 'cd' then return end function SendDispatchMessage(data) local dispatchData = exports['cd_dispatch']:GetPlayerInfo() TriggerServerEvent('cd_dispatch:AddNotification', { job_table = (data.jobs or {}), coords = data.coords or GetEntityCoords(PlayerPedId()), title = (data.message or ''), message = (data.description or ''), unique_id = dispatchData.unique_id, sound = 1, blip = { sprite = (data.blip.sprite or 58), scale = (data.blip.scale or 1.0), colour = (data.blip.color or 3), text = (data.blip.text or 'Dispatch Alert'), time = 2, radius = 0, } }) end