UIResRectangle = setmetatable({}, UIResRectangle) UIResRectangle.__index = UIResRectangle UIResRectangle.__call = function() return "Rectangle" end function UIResRectangle.New(X, Y, Width, Height, R, G, B, A) local _UIResRectangle = { X = tonumber(X) or 0, Y = tonumber(Y) or 0, Width = tonumber(Width) or 0, Height = tonumber(Height) or 0, _Colour = {R = tonumber(R) or 255, G = tonumber(G) or 255, B = tonumber(B) or 255, A = tonumber(A) or 255}, } return setmetatable(_UIResRectangle, UIResRectangle) end function UIResRectangle:Position(X, Y) if tonumber(X) and tonumber(Y) then self.X = tonumber(X) self.Y = tonumber(Y) else return {X = self.X, Y = self.Y} end end function UIResRectangle:Size(Width, Height) if tonumber(Width) and tonumber(Height) then self.Width = tonumber(Width) self.Height = tonumber(Height) else return {Width = self.Width, Height = self.Height} end end function UIResRectangle:Colour(R, G, B, A) if tonumber(R) or tonumber(G) or tonumber(B) or tonumber(A) then self._Colour.R = tonumber(R) or 255 self._Colour.B = tonumber(B) or 255 self._Colour.G = tonumber(G) or 255 self._Colour.A = tonumber(A) or 255 else return self._Colour end end function UIResRectangle:Draw() local Position = self:Position() local Size = self:Size() Size.Width, Size.Height = FormatXWYH(Size.Width, Size.Height) Position.X, Position.Y = FormatXWYH(Position.X, Position.Y) DrawRect(Position.X + Size.Width * 0.5, Position.Y + Size.Height * 0.5, Size.Width, Size.Height, self._Colour.R, self._Colour.G, self._Colour.B, self._Colour.A) end function DrawRectangle(X, Y, Width, Height, R, G, B, A) X, Y, Width, Height = X or 0, Y or 0, Width or 0, Height or 0 X, Y = FormatXWYH(X, Y) Width, Height = FormatXWYH(Width, Height) DrawRect(X + Width * 0.5, Y + Height * 0.5, Width, Height, tonumber(R) or 255, tonumber(G) or 255, tonumber(B) or 255, tonumber(A) or 255) end