if config.framework == "esx" then tgiCore.SetVehicleProperties = myFramework.Game.SetVehicleProperties elseif config.framework == "qb" then tgiCore.SetVehicleProperties = myFramework.Functions.SetVehicleProperties else local gameBuild = GetGameBuildNumber() function tgiCore.SetVehicleProperties(vehicle, props, fixVehicle) if not DoesEntityExist(vehicle) then error(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(vehicle)) end local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) SetVehicleModKit(vehicle, 0) -- SetVehicleAutoRepairDisabled(vehicle, true) if props.extras then for id, disable in pairs(props.extras) do SetVehicleExtra(vehicle, tonumber(id) --[[@as number]], disable == 1) end end if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0) end if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end if props.oilLevel then SetVehicleOilLevel(vehicle, props.oilLevel + 0.0) end if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end if props.color1 then if type(props.color1) == 'number' then ClearVehicleCustomPrimaryColour(vehicle) SetVehicleColours(vehicle, props.color1 --[[@as number]], colorSecondary --[[@as number]]) else if props.paintType1 then SetVehicleModColor_1(vehicle, props.paintType1, colorPrimary, pearlescentColor) end SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3]) end end if props.color2 then if type(props.color2) == 'number' then ClearVehicleCustomSecondaryColour(vehicle) SetVehicleColours(vehicle, props.color1 or colorPrimary --[[@as number]], props.color2 --[[@as number]]) else if props.paintType2 then SetVehicleModColor_2(vehicle, props.paintType2, colorSecondary) end SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3]) end end if props.pearlescentColor or props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor or wheelColor) end if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end if props.dashboardColor then SetVehicleDashboardColor(vehicle, props.dashboardColor) end if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end if props.wheelSize then SetVehicleWheelSize(vehicle, props.wheelSize) end if props.wheelWidth then SetVehicleWheelWidth(vehicle, props.wheelWidth) end if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end if props.neonEnabled then for i = 1, #props.neonEnabled do SetVehicleNeonLightEnabled(vehicle, i - 1, props.neonEnabled[i]) end end if props.windows then for i = 1, #props.windows do RemoveVehicleWindow(vehicle, props.windows[i]) end end if props.doors then for i = 1, #props.doors do SetVehicleDoorBroken(vehicle, props.doors[i], true) end end if props.tyres then for tyre, state in pairs(props.tyres) do SetVehicleTyreBurst(vehicle, tonumber(tyre) --[[@as number]], state == 2, 1000.0) end end if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end if props.modSmokeEnabled ~= nil then ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled) end if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end if props.modNitrous then SetVehicleMod(vehicle, 17, props.modNitrous, false) end if props.modTurbo ~= nil then ToggleVehicleMod(vehicle, 18, props.modTurbo) end if props.modSubwoofer ~= nil then ToggleVehicleMod(vehicle, 19, props.modSubwoofer) end if props.modHydraulics ~= nil then ToggleVehicleMod(vehicle, 21, props.modHydraulics) end if props.modXenon ~= nil then ToggleVehicleMod(vehicle, 22, props.modXenon) end if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end if props.modDoorR then SetVehicleMod(vehicle, 47, props.modDoorR, false) end if props.modLivery then SetVehicleMod(vehicle, 48, props.modLivery, false) SetVehicleLivery(vehicle, props.modLivery) end if props.modRoofLivery then SetVehicleRoofLivery(vehicle, props.modRoofLivery) end if props.modLightbar then SetVehicleMod(vehicle, 49, props.modLightbar, false) end if props.bulletProofTyres ~= nil then SetVehicleTyresCanBurst(vehicle, props.bulletProofTyres) end if gameBuild >= 2372 and props.driftTyres then SetDriftTyresEnabled(vehicle, true) end if fixVehicle then SetVehicleFixed(vehicle) end end end