Config = {} Config.Framework = { ["framework"] = 'qb-core', -- 'qb-core' or 'esx' or 'bj', 'other' -- If framework and inventory are 'other', you can add your own code to work with what you like } Config.ProgressBar = 'qb-core' -- 'qb-core' or 'esx' or 'bj' or 'other' Config.TieShoeCommand = 'tieshoes' -- Command to tie shoes Config.UnTieShoeCommand = 'untieshoes' -- Command to untie shoes Config.TieShoeTime = (2.5 * 1000) -- 2.5 seconds -- How long it takes to tie someones shoes -- 1 = 1 second (1 * 1000), 30 = 30 seconds (30 * 1000) Config.UnTieShoeTime = (5 * 1000) -- 5 seconds -- How long it takes to untie your shoes -- 1 = 1 second (1 * 1000), 30 = 30 seconds (30 * 1000) Config.ShoeLaceSnapTimer = (30 * 1000) -- 30 seconds -- Time until shoe laces snap and when the afk timer kicks in -- 1 = 1 second (1 * 1000), 30 = 30 seconds (30 * 1000) Config.ShoeTieRange = 1.2 -- Range at which players can tie other peoples shoes Config.ShoeTieAnimDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@" -- Anim dictionary for shoe tieing Config.ShoeTieAnimName = "machinic_loop_mechandplayer" -- Anim name for shoe tieing Config.ShoeTieAnimFlag = 1 -- Anim flag for shoe tieing Config.ShoeUnTieAnimDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@" -- Anim dictionary for shoe untieing Config.ShoeUnTieAnimName = "machinic_loop_mechandplayer" -- Anim name for shoe untieing Config.ShoeUnTieAnimFlag = 1 -- Anim flag for shoe untieing Config.ShoeNotify = { [1] = 'Someone just tied your shoe laces!', -- When someone successfully ties your shoes [2] = 'Shoe laces just snapped!', -- When the timer has reached 0 from your shoes being tied, this message shows [3] = 'Move to snap your laces!', -- Once the afk check has kicked in, this message shows [4] = 'Your shoe laces are tied!', -- When trying to move and your laces are tied you get this message [5] = 'Shoes untied!', -- When you have successfully untied your shoes [6] = 'Shoes laces are not tied!', -- When trying to untie your shoes when they are not tied [7] = 'No one nearby!', -- When no one is nearby [8] = 'You cant do that whilst on the ground...', -- When player is ragdolled and tries to tie someones shoes [9] = 'Tieing Shoes...', -- When tieing someones shoes [10] = 'Untieing Shoes...', -- When untieing your shoes [11] = 'The person has ran off...', -- When untieing your shoes }