local Bones = { Options = {}, Vehicle = { 'chassis', 'windscreen', 'seat_pside_r', 'seat_dside_r', 'bodyshell', 'suspension_lm', 'suspension_lr', 'platelight', 'attach_female', 'attach_male', 'bonnet', 'boot', 'chassis_dummy', 'chassis_Control', 'door_dside_f', 'door_dside_r', 'door_pside_f', 'door_pside_r', 'Gun_GripR', 'windscreen_f', 'platelight', 'VFX_Emitter', 'window_lf', 'window_lr', 'window_rf', 'window_rr', 'engine', 'gun_ammo', 'ROPE_ATTATCH', 'wheel_lf', 'wheel_lr', 'wheel_rf', 'wheel_rr', 'exhaust', 'overheat', 'seat_dside_f', 'seat_pside_f', 'Gun_Nuzzle', 'seat_r' } } if Config.EnableDefaultOptions then local BackEngineVehicles = { [`ninef`] = true, [`adder`] = true, [`vagner`] = true, [`t20`] = true, [`infernus`] = true, [`zentorno`] = true, [`reaper`] = true, [`comet2`] = true, [`comet3`] = true, [`jester`] = true, [`jester2`] = true, [`cheetah`] = true, [`cheetah2`] = true, [`prototipo`] = true, [`turismor`] = true, [`pfister811`] = true, [`ardent`] = true, [`nero`] = true, [`nero2`] = true, [`tempesta`] = true, [`vacca`] = true, [`bullet`] = true, [`osiris`] = true, [`entityxf`] = true, [`turismo2`] = true, [`fmj`] = true, [`re7b`] = true, [`tyrus`] = true, [`italigtb`] = true, [`penetrator`] = true, [`monroe`] = true, [`ninef2`] = true, [`stingergt`] = true, [`surfer`] = true, [`surfer2`] = true, [`gp1`] = true, [`autarch`] = true, [`tyrant`] = true } local function ToggleDoor(vehicle, door) if GetVehicleDoorLockStatus(vehicle) < 2 then if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then SetVehicleDoorShut(vehicle, door, false) else SetVehicleDoorOpen(vehicle, door, false) end end end Bones.Options['seat_dside_f'] = { ['Toggle Front Door'] = { icon = 'fas fa-door-open', label = 'Toggle Front Door', canInteract = function(entity) return GetEntityBoneIndexByName(entity, 'door_dside_f') ~= -1 end, action = function(entity) ToggleDoor(entity, 0) end, distance = 1.2 }, } Bones.Options['seat_pside_f'] = { ['Toggle Front Door'] = { icon = 'fas fa-door-open', label = 'Toggle Front Door', canInteract = function(entity) return GetEntityBoneIndexByName(entity, 'door_pside_f') ~= -1 end, action = function(entity) ToggleDoor(entity, 1) end, distance = 1.2 } } Bones.Options['seat_dside_r'] = { ['Toggle Rear Door'] = { icon = 'fas fa-door-open', label = 'Toggle Rear Door', canInteract = function(entity) return GetEntityBoneIndexByName(entity, 'door_dside_r') ~= -1 end, action = function(entity) ToggleDoor(entity, 2) end, distance = 1.2 } } Bones.Options['seat_pside_r'] = { ['Toggle Rear Door'] = { icon = 'fas fa-door-open', label = 'Toggle Rear Door', canInteract = function(entity) return GetEntityBoneIndexByName(entity, 'door_pside_r') ~= -1 end, action = function(entity) ToggleDoor(entity, 3) end, distance = 1.2 } } Bones.Options['bonnet'] = { ['Toggle Hood'] = { icon = 'fa-duotone fa-engine', label = 'Toggle Hood', action = function(entity) ToggleDoor(entity, BackEngineVehicles[GetEntityModel(entity)] and 5 or 4) end, distance = 0.9 } } Bones.Options['boot'] = { ['Toggle Trunk'] = { icon = 'fas fa-truck-ramp-box', label = 'Toggle Trunk', action = function(entity) ToggleDoor(entity, BackEngineVehicles[GetEntityModel(entity)] and 4 or 5) end, distance = 0.9 } } end return Bones