local QBCore = exports['qb-core']:GetCoreObject() -- Store previous inventory states for all players local playerInventories = {} -- Event when an item is consumed RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end -- Check if the consumed item generates a deposit if Config.ConsumableItems[itemName] then local consumableConfig = Config.ConsumableItems[itemName] local pfandItem = consumableConfig.pfandItem -- Wait briefly so the original item is consumed first Wait(500) -- Use Player.Functions.AddItem local success = Player.Functions.AddItem(pfandItem, 1) if success then -- Trigger inventory update TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[pfandItem], "add", 1) if Config.ShowPfandNotification then local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem TriggerClientEvent('ox_lib:notify', src, { title = 'Pfandsystem', description = string.format(Config.Locale['pfand_received'], pfandLabel), type = 'success', duration = 3000 }) end if Config.Debug then print(string.format('[Pfandsystem] Spieler %s hat %s konsumiert und %s erhalten', Player.PlayerData.name, itemName, pfandItem)) end else if Config.Debug then print(string.format('[Pfandsystem] Fehler beim Hinzufügen von %s für Spieler %s', pfandItem, Player.PlayerData.name)) end end end end) -- Function to monitor inventory changes and handle deposit items RegisterNetEvent('inventory:server:SetInventory', function(playerId, inventory) local Player = QBCore.Functions.GetPlayer(playerId) if not Player then return end -- Initialize player's inventory tracking if it doesn't exist if not playerInventories[playerId] then playerInventories[playerId] = {} for _, item in pairs(Player.PlayerData.items) do if item then playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount end end return end -- Check for removed consumable items for itemName, prevAmount in pairs(playerInventories[playerId]) do if Config.ConsumableItems[itemName] then local currentItem = Player.Functions.GetItemByName(itemName) local currentAmount = currentItem and currentItem.amount or 0 -- If the amount decreased, it might have been consumed if currentAmount < prevAmount then local removedAmount = prevAmount - currentAmount -- Schedule adding the deposit item with delay SetTimeout(Config.PfandDelay or 1000, function() local pfandItem = Config.ConsumableItems[itemName].pfandItem if Config.Debug then print(string.format('[Pfandsystem] Detected %d %s removed, adding %s after delay', removedAmount, itemName, pfandItem)) end -- Add the deposit item local success = Player.Functions.AddItem(pfandItem, removedAmount) if success then TriggerClientEvent('inventory:client:ItemBox', playerId, QBCore.Shared.Items[pfandItem], "add", removedAmount) if Config.ShowPfandNotification then local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem TriggerClientEvent('ox_lib:notify', playerId, { title = 'Pfandsystem', description = string.format(Config.Locale['pfand_received'], pfandLabel), type = 'success', duration = 3000 }) end end end) end end end -- Update the previous inventory state playerInventories[playerId] = {} for _, item in pairs(Player.PlayerData.items) do if item then playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount end end end) -- Clean up player inventory tracking when they disconnect AddEventHandler('playerDropped', function() local src = source if playerInventories[src] then playerInventories[src] = nil end end) -- Redeem deposit RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end local totalPfand = 0 local totalItems = 0 local canRedeem = true -- Check if all items are available for itemName, quantity in pairs(selectedItems) do if Config.PfandItems[itemName] then local item = Player.Functions.GetItemByName(itemName) if not item or item.amount < quantity then canRedeem = false TriggerClientEvent('ox_lib:notify', src, { title = 'Pfandsystem', description = 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName), type = 'error' }) return end end end if canRedeem then -- Remove items and calculate deposit for itemName, quantity in pairs(selectedItems) do if Config.PfandItems[itemName] then local removed = Player.Functions.RemoveItem(itemName, quantity) if removed then TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "remove", quantity) local pfandWert = Config.PfandItems[itemName].pfandwert * quantity totalPfand = totalPfand + pfandWert totalItems = totalItems + quantity end end end if totalPfand > 0 then -- Give money if Config.Currency == 'cash' then Player.Functions.AddMoney('cash', totalPfand) else Player.Functions.AddMoney('bank', totalPfand) end -- Format money for display local moneyString = string.format("€%.2f", totalPfand / 100) TriggerClientEvent('ox_lib:notify', src, { title = 'Pfandsystem', description = string.format(Config.Locale['pfand_success'], moneyString, totalItems), type = 'success' }) if Config.Debug then print(string.format('[Pfandsystem] Spieler %s hat %d Items für €%.2f eingelöst', Player.PlayerData.name, totalItems, totalPfand / 100)) end end end end) -- Get available deposit items for the player QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb) local src = source local pfandItems = {} local Player = QBCore.Functions.GetPlayer(src) if not Player then cb(pfandItems) return end for itemName, itemConfig in pairs(Config.PfandItems) do local item = Player.Functions.GetItemByName(itemName) if item and item.amount > 0 then pfandItems[itemName] = { count = item.amount, label = itemConfig.label, pfandwert = itemConfig.pfandwert, totalWert = itemConfig.pfandwert * item.amount } end end cb(pfandItems) end) -- Additional event handlers for various inventory systems RegisterNetEvent('inventory:server:UseItem') AddEventHandler('inventory:server:UseItem', function(source, item) local itemName = type(item) == "table" and item.name or item if Config.ConsumableItems[itemName] then SetTimeout(100, function() TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName) end) end end) -- For tgiann-inventory RegisterNetEvent('tgiann-inventory:itemUsed') AddEventHandler('tgiann-inventory:itemUsed', function(source, itemName) if Config.ConsumableItems[itemName] then SetTimeout(100, function() TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName) end) end end) -- Debug command for manual triggering RegisterCommand('pfanditem', function(source, args) if Config.Debug then if args[1] and source > 0 then TriggerEvent('qb-pfandsystem:server:itemConsumed', args[1]) end end end) -- Export for other scripts exports('ConsumePfandItem', function(source, itemName) TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName) end)