local QBCore = exports['qb-core']:GetCoreObject() -- Debug Print Funktion local function Debug(msg) print("^2[Coffee Debug] ^7" .. msg) end -- Cache system for item checks local itemCheckCache = {} local lastCheckTime = {} local checkCooldown = 1000 -- 1 second cooldown between checks for the same item -- Function to check if player has an item local function HasItem(itemName, amount, callback) -- Check cache first (to avoid spamming the server) local cacheKey = itemName .. "_" .. amount local currentTime = GetGameTimer() if itemCheckCache[cacheKey] ~= nil and lastCheckTime[cacheKey] and (currentTime - lastCheckTime[cacheKey]) < checkCooldown then callback(itemCheckCache[cacheKey]) return end -- Create a unique event name for this check local uniqueEventName = 'coffee-script:itemCheckResult:' .. math.random(100000, 999999) -- Register the event handler local eventHandler = RegisterNetEvent(uniqueEventName) AddEventHandler(uniqueEventName, function(hasItem) itemCheckCache[cacheKey] = hasItem lastCheckTime[cacheKey] = GetGameTimer() callback(hasItem) end) -- Request the check from server with our unique event name TriggerServerEvent('coffee-script:checkItem', itemName, amount, uniqueEventName) -- Set a timeout to prevent hanging if something goes wrong SetTimeout(1000, function() if not lastCheckTime[cacheKey] or (currentTime - lastCheckTime[cacheKey]) >= checkCooldown then callback(false) end end) end CreateThread(function() Debug("Script starting...") for _, prop in pairs(Config.CoffeeProps) do exports['qb-target']:AddTargetModel(prop, { options = { { num = 1, type = "client", event = "nordi_coffeemachine:client:OpenMenu", icon = 'fas fa-coffee', label = 'Kaffee zubereiten', } }, distance = 2.0 }) end Debug("Target options registered") end) -- Event Handler für das Öffnen des Menüs RegisterNetEvent('nordi_coffeemachine:client:OpenMenu') AddEventHandler('nordi_coffeemachine:client:OpenMenu', function() Debug("Opening menu...") OpenCoffeeMenu() end) function CheckIngredients(requirements, callback) local hasItems = true local missingItems = {} local checkedItems = 0 local totalItems = #requirements if totalItems == 0 then callback(true, {}) return end for _, requirement in ipairs(requirements) do HasItem(requirement.item, requirement.amount, function(hasItem) checkedItems = checkedItems + 1 if not hasItem then hasItems = false table.insert(missingItems, { item = requirement.item, required = requirement.amount }) end if checkedItems == totalItems then callback(hasItems, missingItems) end end) end end function ShowMissingIngredientsWarning(missingItems) local warningText = "Fehlende Zutaten:\n" for _, item in ipairs(missingItems) do local itemLabel = QBCore.Shared.Items[item.item].label warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n" end QBCore.Functions.Notify(warningText, "error", 5000) end function OpenCoffeeMenu() Debug("Building menu options...") local options = {} local coffeeChecked = 0 local totalCoffees = #Config.CoffeeOptions for _, coffee in ipairs(Config.CoffeeOptions) do CheckIngredients(coffee.requires, function(hasIngredients, missingItems) coffeeChecked = coffeeChecked + 1 local description = coffee.description .. "\n\nBenötigt:" for _, req in ipairs(coffee.requires) do local itemLabel = QBCore.Shared.Items[req.item].label local hasItem = not table.find(missingItems, function(item) return item.item == req.item end) local status = hasItem and "~g~✓" or "~r~✗" description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status end table.insert(options, { title = coffee.label, description = description, icon = coffee.icon, onSelect = function() CheckIngredients(coffee.requires, function(canMake, missingItems) if canMake then PrepareCoffee(coffee) else ShowMissingIngredientsWarning(missingItems) end end) end }) if coffeeChecked == totalCoffees then ShowCoffeeMenu(options) end end) end end -- Helper function to find in table function table.find(t, cb) for _, v in ipairs(t) do if cb(v) then return true end end return false end function ShowCoffeeMenu(options) Debug("Showing menu...") lib.registerContext({ id = 'coffee_menu', title = 'Kaffeeautomat', options = options }) lib.showContext('coffee_menu') end function PrepareCoffee(selectedCoffee) Debug("Starting coffee preparation...") local player = PlayerPedId() local animDict = "mini@drinking" local anim = "shots_barman_b" RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(0) end QBCore.Functions.Progressbar("get_coffee", selectedCoffee.label.." wird zubereitet...", Config.ProgressTime or 5000, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, { animDict = animDict, anim = anim, flags = 49, }, {}, {}, function() -- Erfolg Debug("Coffee preparation successful, triggering server event...") TriggerServerEvent('coffee-script:giveCoffee', selectedCoffee.item, selectedCoffee.requires) end, function() -- Abgebrochen Debug("Coffee preparation cancelled") QBCore.Functions.Notify("Zubereitung abgebrochen", "error") end) end -- Debug Event RegisterNetEvent('coffee-script:debug') AddEventHandler('coffee-script:debug', function(msg) Debug(msg) end)