WS = {} WS.UI = { title = "SYSTEM", subTitle = "EINREISE", text = "Wähle einen Spieler aus, um ihn einreisen zu lassen." } WS.settings = { dimension = 0, tpBackRange = 250, open = { command = "einreise", key = "", label = "Einreise Menü" }, -- only one of the following two options can be true playerLoaded = 3000, -- load delay disable = { weapons = true, firstSpawnTp = true, -- disable first spawn player tp (for some char creators) keys = true, -- https://docs.fivem.net/docs/game-references/controls/ keyList = { 24, 257, 25, 263, 45, 39, 47, 66, 13, 98, 264, 257, 140, 141, 142, 143 }, } } WS.duty = { enabled = true, -- duty master switch command = "einreiseamt", -- if you leave from duty, should you be tpt back to you original position? oldPos = true -- or should you be tpt to a custom position? oldPos = false & customPos = vector4(x, y, z, heading) onLeave = { oldPos = true, customPos = vector4(213.1465, -920.6672, 30.6920, 322.4113) }, godMode = true, -- if true, you will be invincible while on duty nameTags = true, -- if true, you will see name tags while on duty skin = { enabled = true, male = { ['arms'] = 4, ['tshirt_1'] = 32, ['tshirt_2'] = 0, ['torso_1'] = 31, ['torso_2'] = 0, ['decals_1'] = 0, ['decals_2'] = 0, ['pants_1'] = 28, ['pants_2'] = 0, ['shoes_1'] = 10, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['mask_1'] = 0, ['mask_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 0, ['ears_2'] = 0, ['bags_1'] = 0, ['bags_2'] = 0, ['hair_1'] = 0, ['hair_2'] = 0, ['bproof_1'] = 0, ['bproof_2'] = 0 }, female = { ['arms'] = 0, ['tshirt_1'] = 24, ['tshirt_2'] = 0, ['torso_1'] = 28, ['torso_2'] = 3, ['decals_1'] = 0, ['decals_2'] = 0, ['pants_1'] = 52, ['pants_2'] = 2, ['shoes_1'] = 0, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['mask_1'] = 0, ['mask_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 0, ['ears_2'] = 0, ['bags_1'] = 0, ['bags_2'] = 0, ['hair_1'] = 0, ['hair_2'] = 0, ['bproof_1'] = 0, ['bproof_2'] = 0 } } } WS.marker = { typ = 21, move = false, rotate = true, drawDistance = 30, color = { r = 9, g = 164, b = 241, t = 140 }, size = { x = 1.0, y = 1.0, z = 1.0 } } -- new players can notify the team that they are waiting for a whitelisting WS.callTeam = { enabled = true, coords = vector3(-1095.0819, -2837.0044, 21.3616), cooldown = 10 -- in seconds } WS.positions = { ["admin_inside"] = vector4(-1075.2509, -2811.5508, 26.2183, 325.7272), ["airport_middle"] = vector3(-1081.7200, -2821.6394, 27.4656), ["airport_outside"] = vector4(-1037.5292, -2737.1021, 20.1693, 329.7776), ["airport_spawns"] = { } } WS.language = { ["lang"] = "de", ["de"] = { helpNotify = "~INPUT_CONTEXT~ um zu interagieren", newPlayer = "%s (ID: %s) ist neu auf dem Server", actionSuccess = "Action erfolgreich ausgeführt", youGotWhitelisted = "Du wurdest eingereist, Glückwunsch!", notOnDuty = "Du bist nicht im Einreise Dienst!", onDuty = "Du bist nun im Einreise Dienst!", offDuty = "Du bist nun nicht mehr im Einreise Dienst!", callTeam = "%s (ID: %s) wartet auf eine Einreise", calledTeamSuccess = "Das Team wurde benachrichtigt", weaponNotAllowed = "Woher hast du denn die tolle Waffe?", rewardTeam = "Du erhälst %s$ für diese Aktion", ui_name = "Name:", ui_session = "Session:", ui_char = "Char:", ui_dob = "Char Birthday:", ui_unwl = "Unwhitelisted", ui_nothing_selected = "Kein Spieler ausgewählt", ui_btn_whitelist = "Whitelisten", ui_btn_ban = "Ban", ui_btn_kick = "Kick", ui_btn_skin = "Skin Menu", ui_btn_char = "Char Reset", ui_btn_dimension = "Einreise Dimension", ui_btn_submit = "Fertig", ui_btn_cancel = "Abbrechen", ui_wl_title = "WHITELIST", ui_wl_subTitle = "ANMERKUNG", ui_wl_desc = "Füge deiner Whitelist eine interne Anmerkung hinzu", ui_ban_title = "BAN", ui_ban_subTitle = "GRUND", ui_ban_desc = "Nenne einen Grund für den Ban", ui_kick_title = "KICK", ui_kick_subTitle = "GRUND", ui_kick_desc = "Nenne einen Grund für den Kick", }, } function Notify(msg) TriggerEvent("ws_notify", "info", "Information", msg, 5000) end function HelpNotify(msg) SetTextComponentFormat("STRING") AddTextComponentString(msg) DisplayHelpTextFromStringLabel(0, 0, 1, -1) end