-- You can edit the events on the right side if you for any reason don't use the default event name EXTERNAL_EVENTS_NAMES = { ["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found } -- Skips or not if an item exists (useful with inventories that doesn't save items in database or in ESX.Items table, example ox_inventory) SKIP_ITEM_EXISTS_CHECK = true -- Force inventory refresh or not. Set to true if NPC selling is not working properly FORCE_INVENTORY_REFRESH = true --[[ You can edit this function if you want to add second jobs or anything like that (editing this function is down to you) If you edit this, you WILL have also to edit the function in cl_integrations.lua file ]] function IsPlayerJobAllowed(playerId, allowedJobs) if(not allowedJobs) then return true end local playerJob = Framework.getPlayerJobName(playerId) if(allowedJobs[playerJob] == true) then return true elseif(allowedJobs[playerJob]) then local playerJobGrade = tostring( Framework.getPlayerJobGrade(playerId) ) return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade] else return false end end