local isPlacing = false RegisterCommand('startplacer', function(source, args, rawCommand) if Bridge.PlaceableObject.IsPlacing() then print("Already placing an object.") return end local model = args[1] or 'prop_barrel_01a' -- Default model if none provided local position = GetEntityCoords(PlayerPedId()) local result = Bridge.PlaceableObject.Create(model, { allowMovement = true, -- Enable movement mode allowNormal = true, -- Enable normal mode allowVertical = false, -- Allow vertical movement in normal mode startMode = 'normal', -- Start in normal mode depthMin = 2.0, depthMax = 15.0, heightStep = 0.2, -- Height adjustment step boundary = {min = vector3(position.x - 5, position.y - 5, position.z - 1.5), max = vector3(position.x + 5, position.y + 5, position.z + 10)}, showInstructionalButtons = true, -- Show instructional buttons }) if result then print("Object placed!") print("Position:", result.position) print("Heading:", result.heading) else print("Placement cancelled") end end) RegisterCommand("startplacerold", function(source, args, rawCommand) local model = args[1] or 'prop_barrel_01a' -- Default model if none provided local distance = tonumber(args[2]) or 5.0 -- Default distance if not provided local snapToGround = true local offset = vector3(0.0, 0.0, 0.0) -- No offset local obj = Bridge.Placeable.PlaceObject(model, distance, snapToGround, {}, offset) end)