-- get vehicle fuel level function GetFuelLevel(vehicle) if (GetResourceState("LegacyFuel") == "started") then return exports["LegacyFuel"]:GetFuel(vehicle) elseif (GetResourceState("ox_fuel") == "started") then return Entity(vehicle).state.fuel or GetVehicleFuelLevel(vehicle) elseif (GetResourceState("myFuel") == "started") then return exports["myFuel"]:GetFuel(vehicle) else return GetVehicleFuelLevel(vehicle) end end -- set vehicle fuel level function SetFuelLevel(vehicle, fuelLevel) if (GetResourceState("LegacyFuel") == "started") then exports["LegacyFuel"]:SetFuel(vehicle, fuelLevel) elseif (GetResourceState("ox_fuel") == "started") then Entity(vehicle).state.fuel = fuelLevel elseif (GetResourceState("myFuel") == "started") then exports["myFuel"]:SetFuel(vehicle, fuelLevel) else SetVehicleFuelLevel(vehicle, fuelLevel) end end -- notification (only used for the delete timer) function ShowNotification(text) SetNotificationTextEntry('STRING') AddTextComponentSubstringPlayerName(text) return DrawNotification(false, true) end