Config = {} Config.exports = "lc_fuel" -- LegacyFuel -- set this to true if you want to see debug messages on client and server side Config.isDebug = false -- this controls the distance at which vehicles will spawn to the closest player -- (in meters) Config.spawnDistance = 200.0 -- this controls when a vehicle will be removed from the database table when -- calling the cleanup function (in hours; so 24 * 7 = one week) Config.cleanUpThresholdTime = 24 * 7 -- set this to false if you do not want entities render as scorched when they -- are completely broken Config.renderScorched = true -- vehicle classes that you do not want to save go here (remove the -- in front -- of the number if you want it blacklisted) Config.classesBlacklist = { -- 0, -- Compacts -- 1, -- Sedans -- 2, -- SUVs -- 3, -- Coupes -- 4, -- Muscle -- 5, -- Sports Classics -- 6, -- Sports -- 7, -- Super -- 8, -- Motorcycles -- 9, -- Off-road --10, -- Industrial --11, -- Utility --12, -- Vans --13, -- Cycles --14, -- Boats --15, -- Helicopters --16, -- Planes --17, -- Service --18, -- Emergency --19, -- Military --20, -- Commercial 21, -- Trains } -- other vehicles that you do not want to save can be inserted here (use `MODELNAME` -- when you put them in there) Config.vehiclesBlacklist = { --`blista`, } -- this lets you control if vehicles should be deleted (in minutes; 0 if you do not -- want to use it; this is useful for large servers with a lot of players) Config.deleteTimer = 0 -- despawns all vehicles that are more than x meters away from a player Config.deleteDistance = 25.0 -- when the notifications should be shown before the despawning -- needs to be in descending order in minutes and lower than Config.deleteTimer Config.deleteNotificationTimes = { 5, 3, 2, 1 } -- notification to show players before deleting vehicles -- (use %s as placeholder for time left in minutes) Config.timeLeftNotification = "Fahrzeuge Despawn in %s Minuten." -- notification to show players when deleting vehicles Config.deleteNotification = "Lösche Fahrzeuge..."