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Nordi98 2025-07-09 18:52:29 +02:00
parent 8054759c73
commit ffaf33c966
7 changed files with 338 additions and 12 deletions

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local QBCore = exports['qb-core']:GetCoreObject()
local loadedKayaks = {}
local currentTrailer = nil
-- Function to check if a model is a kayak
local function IsKayakModel(model)
for _, kayakModel in ipairs(Config.KayakModels) do
if GetHashKey(kayakModel) == model then
return true
end
end
return false
end
-- Function to get nearby kayak
local function GetNearbyKayak()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local kayak = nil
local minDistance = Config.InteractionRange
for _, entity in ipairs(GetGamePool('CVehicle')) do
if IsKayakModel(GetEntityModel(entity)) then
local distance = #(playerCoords - GetEntityCoords(entity))
if distance < minDistance then
minDistance = distance
kayak = entity
end
end
end
return kayak
end
-- Function to get nearby trailer
local function GetNearbyTrailer()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local trailer = nil
local minDistance = Config.InteractionRange
for _, entity in ipairs(GetGamePool('CVehicle')) do
if GetEntityModel(entity) == GetHashKey(Config.TrailerModel) then
local distance = #(playerCoords - GetEntityCoords(entity))
if distance < minDistance then
minDistance = distance
trailer = entity
end
end
end
return trailer
end
-- Function to load kayak onto trailer
local function LoadKayakOntoTrailer(trailer, kayak)
if not trailer or not kayak then return end
local trailerNetId = NetworkGetNetworkIdFromEntity(trailer)
local kayakNetId = NetworkGetNetworkIdFromEntity(kayak)
-- Check if trailer already has max kayaks
if #loadedKayaks >= Config.MaxKayaks then
QBCore.Functions.Notify("Trailer rack is already fully loaded with kayaks", "error")
return
end
-- Add kayak to loaded kayaks
table.insert(loadedKayaks, kayakNetId)
-- Update kayak position on trailer
local position = Config.KayakPositions[#loadedKayaks]
local trailerCoords = GetEntityCoords(trailer)
local trailerHeading = GetEntityHeading(trailer)
-- Calculate world position based on trailer position and offset
local kayakX = trailerCoords.x + (math.cos(math.rad(trailerHeading)) * position.x) - (math.sin(math.rad(trailerHeading)) * position.y)
local kayakY = trailerCoords.y + (math.sin(math.rad(trailerHeading)) * position.x) + (math.cos(math.rad(trailerHeading)) * position.y)
local kayakZ = trailerCoords.z + position.z
local kayakHeading = trailerHeading + position.heading
-- Set kayak position and attach to trailer
SetEntityCoords(kayak, kayakX, kayakY, kayakZ, false, false, false, false)
SetEntityHeading(kayak, kayakHeading)
-- Attach kayak to trailer
AttachEntityToEntity(kayak, trailer, 0, position.x, position.y, position.z, 0.0, 0.0, position.heading, true, false, true, false, 0, true)
-- Display which rack position was loaded
local side = #loadedKayaks <= 3 and "left" or "right"
local level = (#loadedKayaks - 1) % 3 + 1
local levelNames = {"bottom", "middle", "top"}
QBCore.Functions.Notify("Kayak loaded onto " .. levelNames[level] .. " rack, " .. side .. " side", "success")
-- Save current trailer
currentTrailer = trailerNetId
-- Sync with server
TriggerServerEvent('kayak_trailer:syncLoadedKayaks', trailerNetId, loadedKayaks)
end
-- Function to unload kayak from trailer
local function UnloadKayakFromTrailer(trailer)
if not trailer or #loadedKayaks == 0 then return end
local trailerNetId = NetworkGetNetworkIdFromEntity(trailer)
-- Get last kayak
local kayakNetId = loadedKayaks[#loadedKayaks]
local kayak = NetworkGetEntityFromNetworkId(kayakNetId)
-- Get position info for notification
local side = #loadedKayaks <= 3 and "left" or "right"
local level = (#loadedKayaks - 1) % 3 + 1
local levelNames = {"bottom", "middle", "top"}
-- Remove from loaded kayaks
table.remove(loadedKayaks, #loadedKayaks)
-- Detach kayak from trailer
DetachEntity(kayak, true, true)
-- Place kayak behind trailer
local trailerCoords = GetEntityCoords(trailer)
local trailerHeading = GetEntityHeading(trailer)
local offsetX = -3.0 -- 3 meters behind trailer
local kayakX = trailerCoords.x - (math.cos(math.rad(trailerHeading)) * offsetX)
local kayakY = trailerCoords.y - (math.sin(math.rad(trailerHeading)) * offsetX)
local kayakZ = trailerCoords.z
SetEntityCoords(kayak, kayakX, kayakY, kayakZ, false, false, false, false)
SetEntityHeading(kayak, trailerHeading)
QBCore.Functions.Notify("Kayak unloaded from " .. levelNames[level] .. " rack, " .. side .. " side", "success")
-- Sync with server
TriggerServerEvent('kayak_trailer:syncLoadedKayaks', trailerNetId, loadedKayaks)
end
-- Initialize qb-target
Citizen.CreateThread(function()
-- Target for loading kayaks onto trailer
exports['qb-target']:AddTargetModel(Config.TrailerModel, {
options = {
{
type = "client",
event = "kayak_trailer:loadKayak",
icon = "fas fa-truck-loading",
label = "Load Kayak to Rack",
canInteract = function()
local kayak = GetNearbyKayak()
return kayak ~= nil and #loadedKayaks < Config.MaxKayaks
end
},
{
type = "client",
event = "kayak_trailer:unloadKayak",
icon = "fas fa-dolly",
label = "Unload Kayak from Rack",
canInteract = function()
return #loadedKayaks > 0
end
}
},
distance = Config.InteractionRange
})
-- Target for kayaks
for _, model in ipairs(Config.KayakModels) do
exports['qb-target']:AddTargetModel(model, {
options = {
{
type = "client",
event = "kayak_trailer:loadKayak",
icon = "fas fa-truck-loading",
label = "Load onto Trailer Rack",
canInteract = function()
local trailer = GetNearbyTrailer()
return trailer ~= nil and #loadedKayaks < Config.MaxKayaks
end
}
},
distance = Config.InteractionRange
})
end
end)
-- Event handlers
RegisterNetEvent('kayak_trailer:loadKayak', function()
local trailer = GetNearbyTrailer()
local kayak = GetNearbyKayak()
if trailer and kayak then
LoadKayakOntoTrailer(trailer, kayak)
else
QBCore.Functions.Notify("No trailer or kayak nearby", "error")
end
end)
RegisterNetEvent('kayak_trailer:unloadKayak', function()
local trailer = GetNearbyTrailer()
if trailer then
UnloadKayakFromTrailer(trailer)
else
QBCore.Functions.Notify("No trailer nearby", "error")
end
end)
-- Sync loaded kayaks from server
RegisterNetEvent('kayak_trailer:syncLoadedKayaksClient', function(trailerNetId, kayakList)
if NetworkDoesNetworkIdExist(trailerNetId) then
local trailer = NetworkGetEntityFromNetworkId(trailerNetId)
-- Clear existing kayaks
for _, kayakNetId in ipairs(loadedKayaks) do
if NetworkDoesNetworkIdExist(kayakNetId) then
local kayak = NetworkGetEntityFromNetworkId(kayakNetId)
if DoesEntityExist(kayak) then
DetachEntity(kayak, true, true)
end
end
end
-- Update loaded kayaks
loadedKayaks = kayakList
-- Reattach kayaks
for i, kayakNetId in ipairs(loadedKayaks) do
if NetworkDoesNetworkIdExist(kayakNetId) then
local kayak = NetworkGetEntityFromNetworkId(kayakNetId)
if DoesEntityExist(kayak) then
local position = Config.KayakPositions[i]
AttachEntityToEntity(kayak, trailer, 0, position.x, position.y, position.z, 0.0, 0.0, position.heading, true, false, true, false, 0, true)
end
end
end
currentTrailer = trailerNetId
end
end)

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@ -0,0 +1,29 @@
Config = {}
-- Trailer configuration
Config.TrailerModel = 'boattrailer' -- Default trailer model, can be changed to your custom model
Config.MaxKayaks = 6 -- Maximum number of kayaks (3 per side)
-- Kayak models that can be loaded onto the trailer
Config.KayakModels = {
'kayak01', -- Replace with your actual kayak model names
'kayak02',
'kayak03'
}
-- Positions for kayaks on the trailer rack (relative to trailer)
-- Arranged as 3 levels on each side of the trailer
Config.KayakPositions = {
-- Left side (3 kayaks stacked vertically)
{x = -0.5, y = 0.0, z = 0.6, heading = 90.0}, -- Bottom level
{x = -0.5, y = 0.0, z = 1.2, heading = 90.0}, -- Middle level
{x = -0.5, y = 0.0, z = 1.8, heading = 90.0}, -- Top level
-- Right side (3 kayaks stacked vertically)
{x = 0.5, y = 0.0, z = 0.6, heading = 270.0}, -- Bottom level
{x = 0.5, y = 0.0, z = 1.2, heading = 270.0}, -- Middle level
{x = 0.5, y = 0.0, z = 1.8, heading = 270.0} -- Top level
}
-- Range for qb-target interaction
Config.InteractionRange = 3.0

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@ -0,0 +1,20 @@
fx_version 'cerulean'
game 'gta5'
description 'QBCore Kayak Trailer Script'
author 'Your Name'
version '1.0.0'
shared_scripts {
'config.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'server.lua'
}
lua54 'yes'

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local QBCore = exports['qb-core']:GetCoreObject()
local trailerKayaks = {}
-- Event to sync loaded kayaks
RegisterNetEvent('kayak_trailer:syncLoadedKayaks', function(trailerNetId, kayakList)
local src = source
-- Store kayaks for this trailer
trailerKayaks[trailerNetId] = kayakList
-- Broadcast to all clients
TriggerClientEvent('kayak_trailer:syncLoadedKayaksClient', -1, trailerNetId, kayakList)
end)
-- When a player connects, send them the current state of all trailers
RegisterNetEvent('QBCore:Server:PlayerLoaded', function()
local src = source
for trailerNetId, kayakList in pairs(trailerKayaks) do
TriggerClientEvent('kayak_trailer:syncLoadedKayaksClient', src, trailerNetId, kayakList)
end
end)

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@ -17,14 +17,14 @@ config.carryItmes = {
moveRate = 0.5, -- https://docs.fivem.net/natives/?_0x085BF80FA50A39D1 (1.0 Default)
},
present = {
model = `xm3_prop_xm3_present_01a`,
model = `xm_prop_x17_bag_01d`,
bone = 28422,
offset = vector3(0.0, -0.18, -0.16),
rot = vector3(0.0, 0.0, 0.0),
offset = vector3(0.15, -0.05, -0.10),
rot = vector3(100.0, -50.0, 220.0),
anim = {
dict = "anim@heists@box_carry@",
name = "idle"
},
dict = "missfbi4prepp1",
n ame = "idle" -- Neutrale Stehanimation
}
disableKeys = {
21, -- INPUT_SPRINT
},

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@ -30,15 +30,15 @@ exports("RegisterJobCraft", registerJobCraft)
-- Default crafting
registerCraft("defaultCraft", "Main Craft", {
{
giveAmount = 1,
name = 'testburger',
giveAmount = 24,
name = 'ecola_dose',
costs = {
['testitem'] = 5,
['testitemuniq'] = 3,
['pack_ecola'] = 1,
},
duration = 5000, -- 5 seconds crafting times (optional)
info = {
label = "My Test Label for Burger"
label = "Auspacken"
}
},
--[[

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@ -10193,7 +10193,17 @@ QBShared.Items = {
image = 'pdbag.png',
name = 'pdbag',
},
pack_ecola = {
shouldClose = true,
type = 'item',
description = '',
weight = 1000,
label = 'Packung E-Cola',
unique = true,
useable = true,
image = 'pack_ecola.png',
name = 'pack_ecola',
},