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Nordi98 2025-07-12 14:09:18 +02:00
parent dbcbc78acf
commit ff37006068
4 changed files with 30 additions and 17 deletions

View file

@ -1,6 +1,6 @@
Config = {}
Config.debug = false
Config.debug = true
-------------------------------------------------
--- FRAMEWORK SETTINGS

View file

@ -44,7 +44,20 @@ config.carryItmes = {
},
moveRate = 1.0
},
safe = {
model = `prop_ld_int_safe_01`,
bone = 28422,
offset = vector3(5.0, 5.0, 1.0),
rot = vector3(100.0, -50.0, 220.0),
anim = {
dict = "anim@heists@box_carry@",
name = "idle" -- Neutrale Stehanimation
},
disableKeys = {
21, -- INPUT_SPRINT
},
moveRate = 1.0
},
}

View file

@ -10221,7 +10221,7 @@ itemsData = {
weight = 1000,
label = 'altes Metal',
unique = true,
useable = true,
useable = false,
image = 'scrap_metal.png',
name = 'scrap_metal',
},
@ -10232,7 +10232,7 @@ itemsData = {
weight = 400,
label = 'alte Münze',
unique = true,
useable = true,
useable = false,
image = 'old_coin.png',
name = 'old_coin',
},
@ -10243,7 +10243,7 @@ itemsData = {
weight = 600,
label = 'altes Messer',
unique = true,
useable = true,
useable = false,
image = 'rusty_knife.png',
name = 'rusty_knife',
},
@ -10254,7 +10254,7 @@ itemsData = {
weight = 600,
label = 'altes Messer',
unique = true,
useable = true,
useable = false,
image = 'old_knife.png',
name = 'old_knife',
},
@ -10265,7 +10265,7 @@ itemsData = {
weight = 4000,
label = 'altes Fahrrad',
unique = true,
useable = true,
useable = false,
image = 'bicycle.png',
name = 'bicycle',
},
@ -10276,7 +10276,7 @@ itemsData = {
weight = 200,
label = 'old_ammunition',
unique = true,
useable = true,
useable = false,
image = 'old_ammunition.png',
name = 'old_ammunition',
},
@ -10287,7 +10287,7 @@ itemsData = {
weight = 1000,
label = 'alte Pistole',
unique = true,
useable = true,
useable = false,
image = 'old_gun.png',
name = 'old_gun',
},
@ -10298,7 +10298,7 @@ itemsData = {
weight = 10000,
label = 'E-Scooter',
unique = true,
useable = true,
useable = false,
image = 'escooter.png',
name = 'escooter',
},
@ -10309,7 +10309,7 @@ itemsData = {
weight = 20000,
label = 'Tresor',
unique = true,
useable = true,
useable = false,
image = 'safe.png',
name = 'safe',
},
@ -10320,7 +10320,7 @@ itemsData = {
weight = 800,
label = 'Magnetangel Seil',
unique = true,
useable = true,
useable = false,
image = 'magnet_rope.png',
name = 'magnet_rope',
},
@ -10342,7 +10342,7 @@ itemsData = {
weight = 1000,
label = 'Starker Magnet',
unique = true,
useable = true,
useable = false,
image = 'strong_magnet.png',
name = 'strong_magnet',
},
@ -10353,7 +10353,7 @@ itemsData = {
weight = 1500,
label = 'Neodymium Magnet',
unique = true,
useable = true,
useable = false,
image = 'neodymium_magnet.png',
name = 'neodymium_magnet',
},
@ -10364,7 +10364,7 @@ itemsData = {
weight = 2000,
label = 'Großer Neodymium Magnet',
unique = true,
useable = true,
useable = false,
image = 'rare_earth_magnet.png',
name = 'rare_earth_magnet',
},

View file

@ -9,7 +9,7 @@ Config.checkForUpdates = true -- Check for updates?
Config.oldESX = false -- Nothing to do with qb / Essentially when set to true it disables the check of if player can carry item
Config.sellShop = {
enabled = true,
enabled = false,
coords = vec3(-1597.5862, 5202.3809, 3.3590), -- X, Y, Z Coords of where buyer will spawn
heading = 225.9852, -- Heading of buyer ped
ped = 'cs_old_man2' -- Ped name here
@ -59,7 +59,7 @@ Config.timeForFind = { -- Set min and max random range of time it takes for some
Config.finds = {
{ item = 'scrap_metal', label = 'Altmetall', price = {50, 100}, difficulty = {'easy'} },
{ item = 'old_coin', label = 'alte Münze', price = {100, 200}, difficulty = {'easy', 'easy'} },
{ item = 'rusty_knife', label = 'altes Messer', price = {150, 250}, difficulty = {'medium', 'easy'} },
{ item = 'old_knife', label = 'altes Messer', price = {150, 250}, difficulty = {'medium', 'easy'} },
{ item = 'bicycle', label = 'Fahrrad', price = {200, 300}, difficulty = {'medium'} },
{ item = 'old_ammunition', label = 'alte Munition', price = {75, 150}, difficulty = {'easy'} },
{ item = 'old_gun', label = 'alte Pistole', price = {75, 150}, difficulty = {'easy'} },